TIP: Tile and Sprite editing
CardboardGuru
Posts: 443
Here's a tip for if you want to view or edit tiles and sprites when they are in Spin files.
UltraEdit has a customisable syntax highlighting facility. You can highlight single digits to be different colours if you want. Or better still, to have different background colours. Which is excellent for tile and sprite viewing. See the picture attached.
I added the following to C:\Program Files\UltraEdit\wordfile.txt
Utraedit trial is downloadable here:
www.ultraedit.com/index.php?name=Downloads&d_op=viewdownload&cid=1
A similar trick might be possible with other editors.
UltraEdit has a customisable syntax highlighting facility. You can highlight single digits to be different colours if you want. Or better still, to have different background colours. Which is excellent for tile and sprite viewing. See the picture attached.
I added the following to C:\Program Files\UltraEdit\wordfile.txt
/L10"Spin" Line Comment = ' Block Comment On = { Block Comment Off = } String Chars = " File Extensions = Spin Nocase Delimiters = #,$_ /C1"Hardware Registers" VCFG VSCL /C2"Keywords" WAITVID /C3"zero" 0 /C4"one" 1 /C5"two" 2 /C6"three" 3
Utraedit trial is downloadable here:
www.ultraedit.com/index.php?name=Downloads&d_op=viewdownload&cid=1
A similar trick might be possible with other editors.
Comments
Andre'
1. No coloring
2. Numbers (and hex) colored
3. Only DAT sections colored
I won't hold my breath though. Those Parallax guys have more good ideas than they have time and resources to implement them. Meanwhile keeping the graphics file open in Ultraedit and remembering to save it each time before compiling isn't such a hardship. Though I keep hitting Ctrl F10 in Ultraedit, and I don't know what that does.
Post Edited (CardboardGuru) : 5/20/2007 12:15:30 AM GMT