SpaceWar! Cool Ship design contest
epmoyer
Posts: 314
Hey out there, SpaceWar! is going to make it onto Andre's upcoming HYDRA CD update, and it needs a cool new player 1 ship design.
To enter, go download the latest alpha release from the SpaceWar! message thread at http://forums.parallax.com/showthread.php?p=647476, and modify the player_1 ship vector definition in the DAT section. It currently looks like this:
Use $8000 to draw a line, and $4000 to move to a new location without drawing. Vector points are in polar coordinates relative to the ship's center. The second word after each 'draw command / angle' word is the distance from the center (50, 10, 40, etc...). '0' terminates the list.
Post your vector code snippet and a screenshot of your ship running in SpaceWar! to this thread by Saturday May 5th. On Sunday I'll pick a new ship model, and the winner's name will go down in history in the SpaceWar! credits! Fame and fortune....well, a little fame anyway.... can be yours!
Post Edited (epmoyer) : 5/7/2007 9:39:27 PM GMT
To enter, go download the latest alpha release from the SpaceWar! message thread at http://forums.parallax.com/showthread.php?p=647476, and modify the player_1 ship vector definition in the DAT section. It currently looks like this:
player_ship1 word $4000+ANG_0 word 50 word $8000+ANG_90 word 10 word $8000+ANG_90 word 40 word $8000+ANG_180 word 25 word $8000+ANG_270 word 40 word $8000+ANG_270 word 10 word $8000+ANG_0 word 50 word 0
Use $8000 to draw a line, and $4000 to move to a new location without drawing. Vector points are in polar coordinates relative to the ship's center. The second word after each 'draw command / angle' word is the distance from the center (50, 10, 40, etc...). '0' terminates the list.
Post your vector code snippet and a screenshot of your ship running in SpaceWar! to this thread by Saturday May 5th. On Sunday I'll pick a new ship model, and the winner's name will go down in history in the SpaceWar! credits! Fame and fortune....well, a little fame anyway.... can be yours!
Post Edited (epmoyer) : 5/7/2007 9:39:27 PM GMT
Comments
The output angles are off by 90 degrees from what they should be, but I can't remember now if they were +90 or -90. I'll post an updated version tonight when I can go check it out, but the current version is usable for testing (and you can just add or sub 90 in the vector draw call in the code to compensate).
The ship in the attached spreadsheet was a model of the Enterprise which I was trying out for Spacewar, but it didn't look too good when scaled down and rendered in pixels, so I'm still on the lookout for good ship models!