Definate Plug for Hydra Book
Oldbitcollector (Jeff)
Posts: 8,091
I still haven't gotten through more than around half of the "Game Programming for the Propeller Powered Hydra" and I must say that it gets * * * * * star recommendation! Even for an owner of the Propeller Protoboard/Demoboard. It's taken me a couple days to get around the problem of software conversion issues from Hydra settings to Propeller, but I have a copy of Lander running on my Prop-board with joystick controls so "It can be done!" -- Nice! In short a book WORTH BUYING! Thank you!
I'm not sure if it's permissible for "adapted" copies of the .spin games to be posted in the Forums, but perhaps a thread for how to modify the code (partial code listings) might be??
Oldbitcollector
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -Albert Einstein
I'm not sure if it's permissible for "adapted" copies of the .spin games to be posted in the Forums, but perhaps a thread for how to modify the code (partial code listings) might be??
Oldbitcollector
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -Albert Einstein
Comments
Andre'
Oldbitcollector
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -Albert Einstein
Then start the thread saying something like "for those that are considering buying the HYDRA or just the HYDRA book, this thread will give hints how to convert programs that are on the hydra CD and in the text to make sure they work on other propeller based boards". Then you would put up each of you findings, like maybe some general things to watch out for like the video port, vga port, the iso or 2-wire mouse/keyboard port, etc.
That would be very helpful, so everyone doesn't have to go in and re-figure stuff out each time to convert. Its more really a general conversion strategy, since all the conversions will be nearly the same and mostly consist of changing a few lines of code OR ommiting the gamepad driver for example and using something else.
Thus, one thing you could do that would be helpful is make a virtual gameport driver, so demos that use only the gameport use the keyboard for example, but are called the same by using a driver with a slightly different name, but has the same calls as my gamepad driver, but instead it uses the keyboard [noparse]:)[/noparse] This way they don't have to rip the calls out from a gamepad demo and can just use a keyboard to replace it, with the same function calls, the only thing that changes is the driver name (slightly) which would be a cut down keyboard driver, then you would add the function calls to it and remove all the keyboard calls, since no one would use them anymore and the only diff, would be there would need to be a start call with the keyboard port they are going to plug in the keyboard that will double as a gamepad(s).
Anyway, some ideas.
Andre'
Andre good Idea. I have propeller demo board and eager to see convertion of Hydra book to other propeller board. I think other people too.
How about do it now.
·
Andre'
As it stands, my Hydra can be used to immediately play games when someone drops by while I have to Propeller Demoboards that I can use to study and try changes as they progress.
I guess what I am trying to say is that it really is nicer to have both board and to reserve the Hydra to impress friends with finished product at a moments notice.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"If you want more fiber, eat the package.· Not enough?· Eat the manual."········
Andre'