Hydra Book & Propeller
Oldbitcollector (Jeff)
Posts: 8,091
I just got my "Game programming for the Hydra" book this afternoon. I'm curious how many of the examples are runnable on the Propeller. (Perhaps with some adjustments?) I'm attempting to get my 12 year old interested in the idea of creating his own games, but I don't really want to make the investment into the Hydra until I see if it actually "takes" -- We've spent plenty of money on other things just to loose interest. (Although Dad would play with it. [noparse]:)[/noparse] )
Perhaps if the propeller just isn't up to the task, does anyone know of a good environment for the PC which might spark his interest in that direction that we could try?
Oldbit
Perhaps if the propeller just isn't up to the task, does anyone know of a good environment for the PC which might spark his interest in that direction that we could try?
Oldbit
Comments
The Hydra does an excellent job is rolling everything up into what you need to start designing your own games, doing it yourself would require a bit more cobbling of things together to get an approximation of the Hydra (the SNES controllers are a good example).
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Paul Baker
Propeller Applications Engineer
Parallax, Inc.
Post Edited (Paul Baker (Parallax)) : 4/10/2007 11:01:02 PM GMT
Also, there are no game controllers on the Demo Board or Protoboard.
I purposely did NOT use over the 32K limit on the other propeller boards for the book. The idea was to make the demos work on all the propeller boards.
Andre'
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Paul Baker
Propeller Applications Engineer
Parallax, Inc.
Then again with that scene, I would have done it for free [noparse]:)[/noparse]
Andre'
Andre'
I've noticed that the book breaks down the individual sections, but I'm lost as to how the many inputs were obtained. Perhaps that is the additional chip I see on the Hydra's board in the pics?
So if I understand correctly the Hydra is simply a ready-to-use propeller with all of the "toys" ready to connect. I guess what has thrown me off is the fact that I don't see many developed items posted for the propeller based on the content of this book. If I'm right, then I must really have finally gotten in on the ground floor. (Hmmm Fresh Technology! I love it!)
After spending an hour skimming chapters tonight it looks like I've got a year of content to digest. I'm floored that this is all in one little chip.
Oldbitcollector
Andre'
While I was reading, I was pondering prop's new ability to read/write to SD.
To coin a phrase from one of my favorite authors....
"OMG, It's full of stars!"
I think I've already gleaned enough information to at least begin writing some of my own objects immediately... It'lll take me a several more passes to grasp the graphics stuff.
Wow..
Oldbitcollector
Andre'
The book explains everything so well that I feel like it's going to be harder to learn Spin than using the HEL driver.
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Living on the planet Earth might be expensive but it includes a free trip around the sun every year...
Experience level:
[noparse][[/noparse] ] Let's connect the motor to pin 1, it's a 6V motor so it should be fine.
[noparse][[/noparse] ] OK, I got my resistors hooked up with the LEDs.
[noparse][[/noparse]X] I got the Motor hooked up with the H-bridge and the 555 is supplying the PWM.
[noparse][[/noparse] ] Now, if I can only program the BOE-BOT to interface with he Flux Capacitor.
[noparse][[/noparse] ] I dream in SX28 assembler...
/Bamse
Andre'
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Oldbit
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"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -Albert Einstein
Andre'