multiple speakers
neosurreal
Posts: 7
hello all,
yes, i'm a newbie!!!
i'm working on an interactive art project where the input data will play various sound samples. i would iike to achieve this w/ multiple speakers so that they can generate sounds independently/simultaneously. also, to make sure the sound quality is decent, i would like the speakers to be directly connected to my computer, but controlled w/ the board. would this be possible? is it even possible to hook up multiple speakers to the computer w/o using a fancy audio interface?
thank you in advance!!
ns
yes, i'm a newbie!!!
i'm working on an interactive art project where the input data will play various sound samples. i would iike to achieve this w/ multiple speakers so that they can generate sounds independently/simultaneously. also, to make sure the sound quality is decent, i would like the speakers to be directly connected to my computer, but controlled w/ the board. would this be possible? is it even possible to hook up multiple speakers to the computer w/o using a fancy audio interface?
thank you in advance!!
ns
Comments
Have a look at Vinculum's VMusic2 (www.vinculum.com/prd_vmusic1.html#vmusic2). Here's a 4 watt monaural amplifier that I've used for some sound installations: www.hobbytron.com/vk4001.html. Radio Shack has a relay you could use between speakers and an amplifier (www.radioshack.com/product/index.jsp?productId=2062480&cp=2032058.2032230.2032277&parentPage=family) or (www.radioshack.com/product/index.jsp?productId=2062478&cp=2032058.2032230.2032277&pg=2&parentPage=family). The larger relay would have to have some kind of switching transistor to drive it. See the tutorial "What's a Microcontroller?" for examples of this (www.parallax.com/dl/docs/books/edu/wamv2_2.pdf).
thanks for much for the response. i'll for sure check out those resources.
to answer your questions: i would like about 8 channels (each w/ different sound), w/ the capability of being played simultaneously. so if i understand it correctly, the relay set up won't work, right? that being said, the longest sound samples shouldn't be more than 60 sec. from speakers no larger than 6" dia.
the volume doesn't have to be so loud. i want viewers to notice that there are sounds coming out, but have to be in a close proximity to be able to really clearly hear the sound.
ns
It would save on amps, and you could always have more than one speaker on an amp...
Bob
www.m-audio.com/products/en_us/Delta1010-main.html
Something like the 1010 would require a music software to access each of the 8 analog channels, which could probably be triggered by the Stamp into the PC by USBtoSerial or serial to MIDI converter. I'll have to give some thought on how to route 8 simultaneous sounds to 8 outputs in a PC, it is done all the time though.
There are a lot of midi/sequencer/sample players too, you could with some effort get the Stamp into a MIDI cable, then connect that to this device linked above, and play the sounds via MIDI. I am sure there are serial to MIDI converters somewhere.
Depending on your budget, this might be the ultimate simple solution below:
Stamp>MIDI>Sampler device(or PC based sample player)
There are tons of sampler devices on the market that will play any length audio fil(aiff/wave/mp3) Search for:
Reason, Battery, alll are software based sample players that could take a midi input, output to 8 analog outs.
***Google serial to midi and see tons of ideas, even off the shelf boxes for serial to midi.
www.compuphase.com/electronics/midi_rs232.htm
Post Edited (TChapman) : 3/26/2007 8:27:18 PM GMT
i might must fork out the $ and get an audio interface like the m-audio 410 just to make things easier.
i'm not a programming buff by any means so it'll probably save me a lot of time and headache.
thanks again!
ns
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Chris Savage
Parallax Tech Support
Post Edited (TChapman) : 3/26/2007 9:54:26 PM GMT
well, to clarify some points, yes the project itself is very much 'stamp related' for it's a larger interactive project w/ other mechanical components such as motors etc. being controlled by the board. however, i wasn't sure of the most efficient way of achieving the audio element of the piece and everyone's been very helpful.
for the AUDIO part, i think i'll just use an audio interface w/ reason as some of you pointed out for that would be easiest. i also don't want to overwhelm the board.
thanks, all!
ns