VSCL questions
asterick
Posts: 158
I've been reading the documentation, and I understand what the pixel clocks does, and what frame clocks is suppose to mean...
My question is... what happens when frame clock is less than or greater than the number of cycles it would take to shift out all the pixels?
I would assume that less than would cause the shifter to stop shifting output after frame clocks is over, and just stop on what ever value it is on...
Like if it stopped early, it would stick on the last pixel serialized and wait for a reload... and if it was too many cycles, it would start outputting color 0 (?)
Or am I completely off
My question is... what happens when frame clock is less than or greater than the number of cycles it would take to shift out all the pixels?
I would assume that less than would cause the shifter to stop shifting output after frame clocks is over, and just stop on what ever value it is on...
Like if it stopped early, it would stick on the last pixel serialized and wait for a reload... and if it was too many cycles, it would start outputting color 0 (?)
Or am I completely off
Comments
I know of a few graphics engines on the Hydra that only shift out 4 pixels at a time.
I'm not sure what it would do though if it ran short. Either repeat the buffer... or stop at the last value in the buffer...
Another thing to test.
Asterick do you have a Prop chip yet to play with?
It's no more than 4 days away, I would say.
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Paul Baker
Propeller Applications Engineer
Parallax, Inc.