Prop Manual or Hydra Manual
Matthew Hay
Posts: 63
Okay I'm going to bite the bullet and order me either a Prop Manual or a Hydra Manual, which would you guys recommend?· Is it worth the extra $35 to get the Hydra Manual over the Prop Manual?
This also stems from a hate of reading things on a monitor.· I like dead trees they bring life to written material.
Thanks,
Matt
·
This also stems from a hate of reading things on a monitor.· I like dead trees they bring life to written material.
Thanks,
Matt
·
Comments
I happen to have both. I occasionally use the Hydra Manual for information on the Hydra (which I have), but I mostly use the Propellor Manual for frequent reference (it's really a reference manual after all).
I currently have a PEKit so wiring isn't a problem as far as the Hydra goes and I have no problem acquiring and cutting the end off to connect it.
Ultimately I'm wanting to work towards an interface built around some line based 3D images and simple bitmap buttons/sliders. I'm planning on some sort of touch screen but not entirely sure about how I would like to do that part yet.
So with that, should I just get the Prop Manual and work out the graphics through the demos and other information I find or should I spring for the Hydra Manual for what would seem like an indepth explanation of generating graphics with the prop?
Can't really afford to buy both at the moment or I probably would.
Andre'
Also Mike are you suggesting using a switching transistor over the demo board design(which is what I'm using for a mouse at the moment)?
Thanks,
Matt
The Hydra Manual has pretty extensive coverage of VGA graphics, maybe a bit less than TV graphics mostly because VGA is simpler than TV. Chip Gracey posted a series of tiled graphics drivers for resolutions from 1024x768 to 1600x1200 with the higher resolution driver using essentially all the cogs. These graphics drivers are mostly compatible with the TV drivers which also use the same tiling setup with the exception that the words that make up the tile pointers are rotated 6 bits in a 16 bit word from the VGA driver's tile pointers. Chip has a nice demo that displays a tiled graphics area within a larger text screen in a 1024 x 768 pixel display (64 x 24 characters).
The keyboard and mouse drivers are different for the Hydra and the Demo Board wiring. You can substitute the Demo Board keyboard and mouse drivers for the Hydra ones and everything will work fine, but you have to know to do this. The Demo Board wiring scheme is simpler and works fine. The Hydra design was frozen when it wasn't clear that the simpler hardware would work well.
Personally, I think the Hydra book is the better choice here, since it deals with the Propeller more from a system design perspective, as opposed to a technical reference. Reading it should give you a good understanding of building an electronic system that incorporates most if not all of the Propeller's functionality, and that will help put the Prop manual material in context.