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Bunch of objects that got deleted — Parallax Forums

Bunch of objects that got deleted

cgraceycgracey Posts: 14,206
edited 2006-12-15 20:06 in Propeller 1
It seems that a zip file with numerous objects that I made has been somehow deleted from the object exchange. Here they are, along with a bunch of recently-posted voice and video drivers.

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Chip Gracey
Parallax, Inc.

Comments

  • [Deleted User][Deleted User] Posts: 0
    edited 2006-12-14 12:59
    Chip,
    I got a new computer , downloaded the propeller tool from your website & I noticed that it is still version 1.0 , my other computer has version 1.1

    Brian
  • Paul BakerPaul Baker Posts: 6,351
    edited 2006-12-14 19:25
    Thats because v1.1 is an unofficial release only released on the forums. Unless you are looking to use Chip's voice synthesizer object there is no need for v1.1. All it does is make one esoteric assembly coding techinique possible.

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    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • Matthew HayMatthew Hay Posts: 63
    edited 2006-12-15 00:29
    For those of us wanting to try Chip's voice synthesizer object where can we download v1.1?

    Just got my PEKit today can't wait to get home.

    -Matt
  • Paul BakerPaul Baker Posts: 6,351
    edited 2006-12-15 00:59
    http://forums.parallax.com/showthread.php?p=612545

    And Phil's work with the object:
    http://forums.parallax.com/showthread.php?p=613308

    It's v1.0.3 not v1.1 and located inside his zip.

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    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • [Deleted User][Deleted User] Posts: 0
    edited 2006-12-15 01:47
    Sorry, next time i'll just talk to myself.

    Brian
  • Paul BakerPaul Baker Posts: 6,351
    edited 2006-12-15 04:11
    It's ok Brian, I understand why you would find it confusing.

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    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • [Deleted User][Deleted User] Posts: 0
    edited 2006-12-15 04:29
    I'm sorry that us none enginners down here (at least me) have to ask such stupid questions , I thought I was going to get a answer like " I'll pass that on to chip so that he could add it to the rest of the files that GOT DELETED". I've downloaded & opened the zip 10 ways till tuesday & I can't find it.

    Post Edited (truckwiz) : 12/15/2006 5:24:01 AM GMT
  • cgraceycgracey Posts: 14,206
    edited 2006-12-15 05:27
    About needing Propeller Tool V1.1 to compile VocalTract.spin:

    v1.0 will work fine, but you'll have to put a carriage between the ???_ret labels and the RES directives.

    These lines:

    sine_ret res 1
    cordic_ret res 1

    Must become:

    sine_ret
    res 1
    cordic_ret
    res 1

    That's all.

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    Chip Gracey
    Parallax, Inc.
  • Paul BakerPaul Baker Posts: 6,351
    edited 2006-12-15 05:56
    The first post to the first link in my previous post, the zip file titled SingingDemo, file named Propeller.exe is the file. It will never be official release since the only difference is what Chip just described, it will be incorporated into the next and subsequent official releases which have enough features to warrent an official revision. One very nifty feature being worked on in the next release is a debug terminal within the Propeller Tool, no more fiddling with Hyperterminal and it's nasty habit of hogging the serial port.

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    Paul Baker
    Propeller Applications Engineer

    Parallax, Inc.
  • JamesxJamesx Posts: 132
    edited 2006-12-15 11:00
    Oh, I LIKE the idea of a debug terminal inside of the Propeller IDE. My current set-up is with two USB-Serial ports: one for the IDE, and one for a terminal program, RealTerm. It was driving me nuts to have to shut down and restart the terminal program each time in order to download a new program to the Propeller. So I set up a PropClip for debugging.

    None of that will be needed now, and this will save 2 pins, too!

    Jim C
  • acantostegaacantostega Posts: 105
    edited 2006-12-15 20:06
    Paul Baker (Parallax) said...
    One very nifty feature being worked on in the next release is a debug terminal within the Propeller Tool, no more fiddling with Hyperterminal and it's nasty habit of hogging the serial port.
    Fantastic!
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