The Hydra Game has arrived in Australia
OzStamp
Posts: 377
Hi to all.
Just returned from the UPS depot.
We have our first shipment of Hydra Game Kits in stock.
.
Also a batch of books as well.
The book .. what a masterpiece..
This looks awesome well done Andre... Xmas has come early
Ronald Nollet·· Australia
Parallax OZ disty
·
Just returned from the UPS depot.
We have our first shipment of Hydra Game Kits in stock.
.
Also a batch of books as well.
The book .. what a masterpiece..
This looks awesome well done Andre... Xmas has come early
Ronald Nollet·· Australia
Parallax OZ disty
·
Comments
Ahhh, now we won't have to put up with others talking about it and being envious and frustrated at not being able to try it out ourselves.
*Peter*
A special thnx to the people at Parallax for shipping some of these units
so quickly to us here in Australia just before their holiday.
Special thx to Paul B and Lauren B for their efforts.
Ronald Nollet
Parallax Australia distributor
Andre'
The Silicon chip mag people have a Propeller demoboard that we/Parallax donated months ago.
Still awaiting a promised evaluation on that as well.
They promise but not much happens...they take our dollars for advertising though.
I started reading the book .. awesome stuff Andre I have never done much with video /graphics
so this is interesting reading for sure.
Not enough hours in the day.
Ronald Nollet
Parallax distributor Australia
If I wait, I won't be the first in Taiwan.
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"If you want more fiber, eat the package.· Not enough?· Eat the manual."········
I got to wait until I get my xmas shopping done before I can buy my self any gifts. (lol)
Andre'
I wish you had not told me you just got them in.
Don't need any distractions at the moment, too busy trying to understand cog asm code.
Should have got the manual, pdf's suck.
Andre,
What are the 20 pin·I/O pins? wondering it this board would be useful for a control application.
Possible to port Doom to the Hydra? Well Wolfenstein would be nice to start with.
Ron, you can guess what the gamepads could be used for[noparse]:)[/noparse]
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And the prop has the power to do wolfenstein, but memory of course is the major limiting factor, one texture even 64x64 is going to 4K bytes, thus, different approaches have to be used like external ram, etc.
Andre'
I'm sure Chip and the guys·has been told already.
Not being a game expert, need to get your book first, texture bit maps are going to take up room and Doom requires more colours than the 8 bit VGA drivers can generate (Chip I will read up on VGA hardware soon)
How many cogs are left and could they be used to generate textures on the fly from algorithums?
I will save other questions till after I get the book bacause you probably address these issues in it.
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Andre'
Can the Hydra games/code be used on the demo board?
I would be interested in learning more about game programming but as a way to learn more about programming the prop.
I have a demo board and·don't want to buy the game kit yet, just the book and cd.
Can I then get just the Hydra board without the other stuff later on?
How about a portable version with LCD later on[noparse]:)[/noparse]
Gavin
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Andre
The gamepad stuff has proven easy to delete, to get stuff to run. Don't forget the glowing LED object too.
5-10 mins is about right. No biggie.
From there, you can see it go. Then you code your own input and tweak from there and actually interact with it. This is actually educational as it exercises a lot about the prop. --cool, IMHO.
One could very easily just write a gamepad like object that takes the input of their choice and presents it like the gamepad object does. I didn't bother as I'm really just looking for examples to learn to build my own stuff from and plan on getting a Hydra system anyway. Once this is done, the number of tweaks required to run other bits provided with the book would be minor.