SX video game (B/W) console - Thanks Bean.
T&E Engineer
Posts: 1,396
I finally completed a 1 player version (Could only find 1 Atari controller) of Bean's SX-28 video game system. I have some pictures showing the final product. The case and most of the parts were from Radio Shack. The back side opens up for what was a 9v battery compartment - but now used for the SX-Key to change games such as Sketch, Pong, Drive, etc. (see Beans post in the SX forum section). http://forums.parallax.com/showthread.php?p=598779
I still have a problem being addressed in the SX forum section when trying to program the SX-28 (Vpp generation failed) - it works ok in the PDB. I'm sure it will be answered soon to fix this.
Anyway, Thanks to Bean for a portable SX (B/W) game system. It is very simple to program and in some ways like the new Hydra. I will try to post a game when I can. Maybe Pitfall. We'll see. Looks great on a big screen TV too.
Thanks.
I still have a problem being addressed in the SX forum section when trying to program the SX-28 (Vpp generation failed) - it works ok in the PDB. I'm sure it will be answered soon to fix this.
Anyway, Thanks to Bean for a portable SX (B/W) game system. It is very simple to program and in some ways like the new Hydra. I will try to post a game when I can. Maybe Pitfall. We'll see. Looks great on a big screen TV too.
Thanks.
Comments
Did the older (version 1.0) code work with your LCD ? I'm just wondering because it didn't with mine (which is why I adjusted the timing in version 1.1). I guess CRTs are more forgiving with the video timing. On my LCD I just got a blank screen.
Okay now I want to see some original games from you... I wish I had time to write more of them.
And as someone else pointed out, the video system doesn't HAVE to be used for games. You could display any kind of useful data too.
Bean.
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Cheap 4-digit LED display with driver IC·www.hc4led.com
Low power SD Data Logger www.sddatalogger.com
"You're braver than you believe, stronger than you seem, and smarter than you think" Christopher Robin to Pooh
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I would like to start on some kind of Pitfall as I see this is being done on the Hydra. Does the video driver handle Sprites or animation (e.g. character running movements, etc.)? I'm thinking probably not·as I did not see·this in your games. I will investigate this further. Give me some time though as I need to study your games some more for the code usage.
Bean this is great and much easier (but less powerfull) than the Propeller (e.g. Hydra) . All the same it is great to work with and my 17 y/o son and I worked on this project together over the last couple of days. I directed and he produced. Great soldering and building experience.
Now the software creation. Here are a couple more pics showing the SX-Key as a removable tool. I will add another DB-9 port if I ever find another Atari stick again in the near future.
PS: I modified your SX-Invaders to only have 5 rows down (7 was too hard) and added a different shooter.
Thanks.
Bean,
I beleive I did try your original 1.0 code (but now deleted) on the LCD screen (see pics) and it did work. However, as stated before, I got a blank screen only when I did not use a resonator (or if the clock of the SX-Key was not set to 20 MHz).
Thanks.
If you are able to modify the games, that is a good way to learn how to make them yourself.
When I get time I want to work on a "breakout" type game.
I just made the characters on graph paper. But I think I could make an excel spreadsheet that would make it alot easier.
Bean.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
Cheap 4-digit LED display with driver IC·www.hc4led.com
Low power SD Data Logger www.sddatalogger.com
"You're braver than you believe, stronger than you seem, and smarter than you think" Christopher Robin to Pooh
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Of course this meant that I needed to add another Joystick port to my project. I code is listed below and pic of the new Video Game system. I also added a couple of high intensity power LEDs. Sorry for the blurryness. (It was hard to take a picture while it was moving).
Thanks.
aye carumba
good job though!