3d Processing
Basil
Posts: 380
Hi All,
My first post here and I am in love with the propeller already! (Im sure my wife will understand )
Im not to flash with 3d programming (or modelling for that matter!), but I have an 'idea' which requires some.
The models will have low polygon counts, most of the detail would be in the textures.
Im trying to find a screenshot of something along the lines of what im thinking and the closest I can find is the new harvest moon game for PSP or perhaps even the Gamecube version. I have attached 2 example screenshots (pic '12' is PSP, pic 'w5' is GC)
I know the PSP is pretty neat technology, but do you think the Prop. can get close to this?
The other requirment is that these be displayed on a small OLED display (18 bit TTL).
This is mostly a feasibility question so no need to answer in any great detail (although I have been reading alot on the prop and some brief explanations could help.)
Let me know if you need more info as I don't really no what to ask!
Thanks in advance for any replys!
-Alec
My first post here and I am in love with the propeller already! (Im sure my wife will understand )
Im not to flash with 3d programming (or modelling for that matter!), but I have an 'idea' which requires some.
The models will have low polygon counts, most of the detail would be in the textures.
Im trying to find a screenshot of something along the lines of what im thinking and the closest I can find is the new harvest moon game for PSP or perhaps even the Gamecube version. I have attached 2 example screenshots (pic '12' is PSP, pic 'w5' is GC)
I know the PSP is pretty neat technology, but do you think the Prop. can get close to this?
The other requirment is that these be displayed on a small OLED display (18 bit TTL).
This is mostly a feasibility question so no need to answer in any great detail (although I have been reading alot on the prop and some brief explanations could help.)
Let me know if you need more info as I don't really no what to ask!
Thanks in advance for any replys!
-Alec