Hydra status
El Paisa
Posts: 375
I wonder what is the status of the Hydra (Parallax release).
Is going to meet the Aug 1st dateline?
Could give us a peek of the manual?
Looks like the Hydra will give us finally a description of the graphics capabilities of the Propeller.
Is going to meet the Aug 1st dateline?
Could give us a peek of the manual?
Looks like the Hydra will give us finally a description of the graphics capabilities of the Propeller.
Comments
What is it?
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Steve
"Inside each and every one of us is our one, true authentic swing. Something we was born with. Something that's ours and ours alone. Something that can't be learned... something that's got to be remembered."
The Hydra is a small propeller based gaming system that gives you full development capabilities.
As a matter of fact, it comes with the development tools out of the box and a manual on how to program the thing.
It's all open and you can write your own games and programs for it along with designing your own hardware plug-ins (if you wish).
That's basically it in a nutshell.
I can't wait to order mine!
--Andrew Arsenault
Looks like my reply was lost.
Here goes again:
http://forums.parallax.com/showthread.php?p=592933
Also you can go to xgamestation.com site and·search for Hydra.
There are a lot of people interested in this and
we deserve an answer.
I'd really like to at least have an idea of when this thing will be for sale.
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Just tossing my two bits worth into the bit bucket
KK
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Chip Gracey
Parallax, Inc.
And we will get one in due time.
DEMANDS have no place in these forums. The good folks at Parallax have ALWAYS provided full disclosure of information about products in a timely manner. When the products finally do get their introduction, EVERYTHING is ready and works. This carries through to products from their suppliers.
Many of us are patiently waiting the Grand Unveiling of the Hydra. Just because you don't feel like waiting is no reason to start throwing out snide remarks like this.
Patience, grasshopper.
The writers need your moral support and patience.
While I original have disdained game stations, the Hydra is very hard to pass up. My attitude originates from the 'no game playing' at the Computer Center that housed the IBM 360 which I learned Fortan on.
I just figured that if you play games, you learn games. If you program, you learn programing. Now I see that the Hydra will be a superb introduction of the complexities of video in real time. These days it is hard to go back in the past and learn what worked. Andre LaMothe is an asset and has a wealth of particulars.
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"If you want more fiber, eat the package.· Not enough?· Eat the manual."········
Post Edited (Kramer) : 7/17/2006 5:11:19 PM GMT
I am not asking something for free.
I am a paying customer.
As we all are. Chill Out!!
El Paisa, I am not trying to be critical of you.
The way the Forum works is that the less directly demanding people are, the more generous the experts are.
People really respond well to smoothness and enjoy having fun with eachother.
We have a lot of people that really know their stuff, but are kind and humble enough to help begineers.
It doesn't get much better than this.
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"If you want more fiber, eat the package.· Not enough?· Eat the manual."········
Anyway... As I have taught my children, demands are often ignored, while requests are acted on with undue haste.
No matter your status, demanding any thing here will only bring ill.
Kramer, you are so 100% dead right in your comments!
If not for the "experts" and more advanced (most every one) people on this forum, taking their time and energy to show / teach me things, I'd still be lost.
I'm not saying that I'm not lost, just that I have an idea how to get someplace and not be lost, and getting there is half the fun.
(The above was and is ment to be funny. Laugh... Cry... or Ignore, but what ever you do, just don't get mad... Just understand.)
^5's all...
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Just tossing my two bits worth into the bit bucket
KK
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Plus, we didn't even know what the Propeller could/couldn't do when we started, so we basically had to do a ton of R&D, document the abilities and then write all the demos then I had to write disposable 175 page "programming manual" to give everyone just so all the programmers could program the unit, so that step took time as well. Basically, when people buy the hydra kit you will get software that will show you things that you would think are impossible to do. Plus a book that teaches game dev on the system for the begineer along with a rockin piece of hardware.
So that said, we are in the home stretch, and the wait is worth it, the system is very cool, easy to work with, has expanded abilities such as larger memory, networking, expansion card slots. Plus, the really cool Nintendo compatible game ports which means ANY NES input device can be used on a Hydra like data gloves, etc.
One good thing is that once the manuscript of the book is done and the first articles of the hardware complete then there is no reason we can't announce the final price of the hydra etc. and put the web page up to start taking orders, parallax is in charge of this ultimately, but at that point we will have all the pieces and no surprises, so everything is coming really soon. Also, at that point, the book will be done as far as manuscript goes and then I am comfortable releasing the table of contents, right now its in flux, on any day, I might split a chapter, rename, merge it, etc. But, when its done then the table of contents is more or less locked down, so we will release that on the hydra page as well. Also, at some point we will release a sample chapter of the book as well.
In the meantime, if anyone has any other questions go ahead and ask [noparse]:)[/noparse]
Andre'
Thanks for the update!
Paul
That's alright though. I'll keep programming my DemoBoard and get the hang for this chip until then.
Andre, I got one question though.
How many COG's does your video objects take on the Hydra?
After sprites, tiles and the works.
I'm just wondering because from the old demo reel you got some really good video to come out of the thing.
I won't ask much more since I don't want to slow down your writing.
Many Thanks!
--Andrew Arsenault
Anyway, back to writing the chapter on advanced graphics and scrolling!
Andre'
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I'm glad to see many people are working on this.
Hopefully everyone's code will make development a snap!
Thank you very much for the insight. I too look foward to the product. I'm hoping the book will be available seperatly, as it's the key for learning a lot of the stuff you and your staff have created. If not, then I'll just have to bribe the Miss for the money for the system.
Anyway, keep up the great stuff and I'm sure I speak for all, we cant wait to hear from you about it!
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Just tossing my two bits worth into the bit bucket
KK
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That's very interesting.· 8 bit color means either 256 palette entries or 256 direct colours (RRRGGGBB probably).· Neither of·these are directly supported by·a cog's video device, which according to the manual·only supports 2 bits per primary color (meaning 64 palette entries or direct colours max).· Major cross-cog voodoo going on here, I must say that I'm really looking forward to finding out how your crew of deranged wizards did it :-)
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Andre'
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Just tossing my two bits worth into the bit bucket
KK
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I may never be able to program any games, but just hearing what Andr
"Hydra", something new to play with. I can't wait to get this in my hands, The long nights of codeing and trying something new.
Thx, Andra. And all who are working hard to bring these new developments our way.
You guy's are the best!
Rob7
Your efforts are appreciated, and it seems like you've taken on a HUGE project and are delivering.
It might be said to some here that I don't think Parallax, or anyone else here are obligated to release any information before the product is released... They could just keep quiet and then just announce it the day it's released. But that wouldn't be any fun for anyone.
My intent is exactly was to get what we are getting.
If I kept my mouth shut, nobody knew what is going on.
In regard to you last comment.
Look at this[noparse]:http:[/noparse]//forums.parallax.com/forums/default.aspx?f=25&m=131973
Andre'