Simple operator interface
KenBash
Posts: 68
Attached is the beginnings of a (fairly) simple operator interface that uses the Mouse, Keyboard and VGA Objects.·· It is written for the demo board· rev c
· This is my first Propeller project so I've commented it liberally for fools like me still at the beginning of the learning curve.
·The machine will be something like a candle-making system that moves to position and dips several layers then cools the candles before a batch is finished.
·The positions, ·layer count, speeds·and times all need to be input by the operator,· this is the easiest way I could quickly design to do it.
I still need to add keyboard input for batch numbers and notes, but I am having difficulty with the fact that the text.str xy position set function does not let you use a variable.· ·Does anyone have an easy fix for this?
I'll also be doing data logging.
As of now my plan is to just send everything out as RS-232 to a PC doing nothing but data logging. If we had·something like a "Memory Stick" or "jump drive" object, it would make the world a beter place.
I see that ·rokicki ·has a good start, but I don't see that he's done with it yet. Anyone else working on storage that might also be PC readable?
I've been coding for quite a while now and I'm rarely in awe of anyone. Now however I find a bit of "hero worship" creeping in for Chip and the rest of the group that has contributed to the Propeller.·
When I had to learn Windows CE, had I been a nuclear power and had an easy button at the time, Seattle would be the largest hole in the northern hemisphere.· Now, learning the Propeller, ·Spin, and it's tools, I find I am having the exact opposite experience.
Programming is starting to be fun again.
Thanks everybody.
Ken Bash
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" Anything worth doing... is worth overdoing. "
··············································· ( R.A.H. )
····································
· This is my first Propeller project so I've commented it liberally for fools like me still at the beginning of the learning curve.
·The machine will be something like a candle-making system that moves to position and dips several layers then cools the candles before a batch is finished.
·The positions, ·layer count, speeds·and times all need to be input by the operator,· this is the easiest way I could quickly design to do it.
I still need to add keyboard input for batch numbers and notes, but I am having difficulty with the fact that the text.str xy position set function does not let you use a variable.· ·Does anyone have an easy fix for this?
I'll also be doing data logging.
As of now my plan is to just send everything out as RS-232 to a PC doing nothing but data logging. If we had·something like a "Memory Stick" or "jump drive" object, it would make the world a beter place.
I see that ·rokicki ·has a good start, but I don't see that he's done with it yet. Anyone else working on storage that might also be PC readable?
I've been coding for quite a while now and I'm rarely in awe of anyone. Now however I find a bit of "hero worship" creeping in for Chip and the rest of the group that has contributed to the Propeller.·
When I had to learn Windows CE, had I been a nuclear power and had an easy button at the time, Seattle would be the largest hole in the northern hemisphere.· Now, learning the Propeller, ·Spin, and it's tools, I find I am having the exact opposite experience.
Programming is starting to be fun again.
Thanks everybody.
Ken Bash
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
" Anything worth doing... is worth overdoing. "
··············································· ( R.A.H. )
····································
Comments
To pass positioniong variables via the .STR method, just make a short VAR string that has a few bytes in it: the command, the x and/or y, and a 0. Pass the address of the string to the .STR method using the @variable operator. For example:
VAR
· byte xystring[noparse][[/noparse]4]
PRI position(x, y)
·· ·xystring[noparse][[/noparse]0] := positioncommand·· 'put the command byte value here
·· ·xystring[noparse][[/noparse]1] := x
·· ·xystring[noparse][[/noparse]2] := y
··· xystring[noparse][[/noparse]3] := 0
··· gr.str(@xystring)··· 'call the graphic object's string method to perform the positioning
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Chip Gracey
Parallax, Inc.
LOL... Ok, I haddn't thought of that. I just created a PUB VGA.PSET(X_Cord,Y_Cord),copied the code you wrote into it, ·and called that.
Ken:· I am workin on one as well, but, in all fairness, the pro's and con's of it all, I think I'm going to junk the project and use the USBWiz for mass storage access.
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Just tossing my two bits worth into the bit bucket
KK
·
diverted me away from the Propeller for a bit. I'll get back to it soon, probably next week
when my wife is in Chicago.