What do tiles represent in terms of characters?
LoopyByteloose
Posts: 12,537
Are tiles equal to one character image each?
I am trying to grasp how one chooses 'x_tiles' and 'y_tiles' in TV Terminal.
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"When all think alike, no one is thinking very much.' - Walter Lippmann (1889-1974)
······································································ Warm regards,····· G. Herzog [noparse][[/noparse]·黃鶴 ]·in Taiwan
I am trying to grasp how one chooses 'x_tiles' and 'y_tiles' in TV Terminal.
▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
"When all think alike, no one is thinking very much.' - Walter Lippmann (1889-1974)
······································································ Warm regards,····· G. Herzog [noparse][[/noparse]·黃鶴 ]·in Taiwan
Comments
If we want to stay in the flicker-free progressive mode (non-interlaced), and get a decent number of rows on the screen, then we need a more compact font. The current ROM font of 256 characters (each 16x32 pixels) fills 16KB of ROM - half the ROM!. An 8x8 character set, limited to characters $20-$7E (95 total) would take only 760 bytes! This could easily show 26 rows on·a tv (52 rows interlaced). It would look much coarser, though. I'm thinking that by loading the font into the COG, itself (since it would fit), we could streamline the scan-line construction so that we could·achieve a full 640x480 VGA mode with 80x60 characters. That would be great for text editing. Maybe I'll do this next.
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Chip Gracey
Parallax, Inc.
that my mind runs along the same channels as yours.
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Chip Gracey
Parallax, Inc.
all the while shifting out data from the previous row (where the row data is cog memory). That is, you could prepare
scanlines 4, 5, 6, and 7 all at the same time, while shifting out scanlines 0, 1, 2, and 3.
In any case, I want the 8x8 for tv anyway where the timing is not quite so tight.
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Just tossing my two bits worth into the bit bucket
KK
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·· Perhaps you should ask her directly so we can keep this thread on topic.
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Chris Savage
Parallax Tech Support
csavage@parallax.com