Debugging in IDE
ALIBE
Posts: 299
Is the Snap IDE baked w/ software language debugging capabilities, breakpoints, watches, etc, etc - the usual drill?
Thanks, ALIBE
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Thanks, ALIBE
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Comments
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Jon Williams
Applications Engineer, Parallax
Does IDE show memory map or processor slice - to visualize what's going on in each cog?
if not, no worries for me for now - I can dogfood w/o it - There's always ver 2 [noparse]:)[/noparse]
All kidding aside, the modularity of Spin makes it easy to write and test small modules before incorporating them into a big project -- this saves a lot of frustrating debuggin time later.
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Jon Williams
Applications Engineer, Parallax
that cog prog will be useful for both selfeducational and application purposes.
From reading thru the threads (and no practical experience w/ actually coding spin), I agree w/ the modularity of spin lang format that it makes it very easy to build small objects and later integrate into larger objects or progs.
Debugging tools become increasingly important and more so required as and when devs start integrating these small objects into larger stacks - especially to sys integration testing and not so much when doing unit testing. I'm thinking about my ALIBE (Artificial LIfe BEing) project and if I were to use propeller to building that, what is it that I will need from dev stack perspective. And, having a good debugging capability in my IDE would be a good one to have.
IMHO.
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