How to become an eval dev/user of Propeller
ALIBE
Posts: 299
Sorry if this was already asked elsewhere in this forum. Please point me to it if so.
I was a loyal BS-II user and then hibernated and went about many other ways. I recently learned abt Propeller. Looks very impressive and sounds very intriguing.
I am wondering if Parallax have any eval programs that will allow beta testers to dogfood your prod before it goes live. If so, what are the eligibility criteria. I would definitely love to being a part of the dogfooding grp.
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Please can someone shed some light into this
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Thanks
ALIBE
"Any small object accidentally dropped, goes and hides behind a larger object - Nagi"
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I was a loyal BS-II user and then hibernated and went about many other ways. I recently learned abt Propeller. Looks very impressive and sounds very intriguing.
I am wondering if Parallax have any eval programs that will allow beta testers to dogfood your prod before it goes live. If so, what are the eligibility criteria. I would definitely love to being a part of the dogfooding grp.
·
Please can someone shed some light into this
·
Thanks
ALIBE
"Any small object accidentally dropped, goes and hides behind a larger object - Nagi"
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Comments
Such a test is already underway with 30 customers, 40 distributors and our internal staff. The production chip design is finished. Most of the testing at this point is for the IDE, object development and the demo board hardware. Therefore, your first chance to get involved is when the chips are made available for sale. There's a strong possibility customers will be able to buy DIP chips before the Starter Kit is released.
And most importantly, welcome back!
Ken Gracey
Parallax, Inc.
thanks for the reply.
With re to IDE - any plans to expose or leverage Microsoft-Visual Studio 2005 Integration Program (VSIP) for IDE? And, any plans around C Compiler for Propeller?
I'm looking forward to deep-diving into propeller.
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No plans for a C compiler yet, but one could be made. It would be worthwhile to comb this forum for examples before Spin is written off as an alternative.
Ken Gracey
Parallax, Inc.
I saw somewhere in this forum that spin in "indent sensitive" - any plans to changing that. If it remains to be that way, will the IDE have some sort of intuitive indent visualizers so devs can easily acknowledge. It's kinda hard to keep the code indented in a certain way - especially when devs have their own programming style.
IMHO.
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Spin looks very powerful and w/ all the objects already written and available, it definitely is very attractive.
Since I'm used to C/C++/ASM so much, it would be natural if propeller had that support. Having said that Spin looks very Pascal'ly to me and would not imagine learning it would be that bad at all.
Now, if I can only get a dev board in my hands [noparse]:)[/noparse]