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reading input from a n64 controller? — Parallax Forums

reading input from a n64 controller?

TutTut89TutTut89 Posts: 10
edited 2006-02-26 16:37 in General Discussion
Is it possible to read input from a n64 controller using a basic stamp? I was able to read input from a sega genesis controller easily since there are seperate pins for the different buttons, but the n64 controller only has three pins- power, data, and ground. Currently, the n64 controller looks like it is the best control option for my project because it is easy to connect. I don't know how to read signals like 01111111 or however it would go, just on and off. I have found a few sites to help me, but i am having trouble trying to figure this one out. instruct1.cit.cornell.edu/courses/ee476/FinalProjects/s2002/jew17/lld.html and www.fpga-games.com/n64tst.htm are the two sites that i have found. What I was thinking was that maybe it could be read using pulsin, but i couldn't figure out how to use it. smile.gif Oh- and i don't know how to just use 3.5 volts with the basic stamp instead of 5v. Sorry for the newbiness, this is just something that I really wanted to explore. I will appreciate any help given.

Comments

  • bulkheadbulkhead Posts: 405
    edited 2006-02-26 03:43
    If you are not set on using an n64 controller, you can try using a ps2 controller.

    www.parallax.com/dl/docs/cols/nv/vol4/col/nv101.pdf
  • TutTut89TutTut89 Posts: 10
    edited 2006-02-26 04:43
    The ps2 controller will actually work, but I am still somewhat curious about the n64 controller. I really appreciate you pointing out this article for me!
  • Jon WilliamsJon Williams Posts: 6,491
    edited 2006-02-26 16:37
    The timing is too quick to be processed with a BASIC Stamp. You could create an interface using the SX and program it with SX/B, but I'm not sure you want to go through that much trouble.

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    Jon Williams
    Applications Engineer, Parallax
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