Shop OBEX P1 Docs P2 Docs Learn Events
AW: [basicstamps] Keyboard Simulation-the end — Parallax Forums

AW: [basicstamps] Keyboard Simulation-the end

ArchiverArchiver Posts: 46,084
edited 2002-03-04 15:15 in General Discussion
Hi all,

I think I must give this thing up, I have no further idea what to try.
Thanks for all your help and please if you have any more ideas just let me
know. I really need the keyboard simulator, and more than one of it and I
don't want to pay $150 for each but make my own. Seems like now I have to
buy them...
Damn, maybe I just start over again :-)

Anyways, thanks a lot and have a nice day, Uli



Urspr

Comments

  • ArchiverArchiver Posts: 46,084
    edited 2002-03-04 12:48
    Hey Al,

    seems you found the real link, I will study this code and I bet I will make
    it work!
    Do you think Steve was right when he suggested I should pull the DATA and
    CLOCK lines Low by simply using the INPUT and LOW commands and attach the
    Keyboards DATA andc CLOCK lines directly to the stamp?

    Thanks very much, uli



    Urspr
  • ArchiverArchiver Posts: 46,084
    edited 2002-03-04 13:08
    I did disconnect the connection to the keyboard, actually by pulling out the
    jack where the pc-wire goes in, so that doesnot seem to be the problem
    (steve guessed that too). Maybe I should try the Transistor-solution
    described in the link you send me, though I cannot see why this should be
    better, I will just copy the program as well as the circuit and see what
    happens.
    I will let you know about the result.

    Have a sunny day, uli



    Urspr
  • ArchiverArchiver Posts: 46,084
    edited 2002-03-04 15:15
    Nuts & Volts has an articled titled "Keyless Keyboard Emulator" In it they
    discuss some Keyboard timing
    parameters. The Article is in the July 2001, Vol 22 No. 7 issue.

    Bruce


    ulibasic wrote:

    > Hi all,
    >
    > I think I must give this thing up, I have no further idea what to try.
    > Thanks for all your help and please if you have any more ideas just let me
    > know. I really need the keyboard simulator, and more than one of it and I
    > don't want to pay $150 for each but make my own. Seems like now I have to
    > buy them...
    > Damn, maybe I just start over again :-)
    >
    > Anyways, thanks a lot and have a nice day, Uli
    >
    >
    Urspr
Sign In or Register to comment.