Bicycle Speedometer
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Posts: 46,084
--- In basicstamps@egroups.com, "Tyson Stephen" <tysonstephen@h...>
wrote:
>
> Hi, ok I need some help, I am just trying to make a bicycle
speedometer. I have it all worked out but the basic stamp program
can't handle the math...
>
> snip
You are trying to make this too complicated.
Ultimately it comes down to Speed = Constant/Time.
I just finished building a speedometer for my bicycle that logs speed
and altitude. I'm not using a real time display but download the
data for calculation and graphing.
I time for 4 revolutions and for my wheel(700mm) the formula comes
out to be Speed(mph) = 19677/time(ms)
For example for at 1303ms Speed = 19677/1303= 15.1mph
I use a timer chip from Peter Anderson to get the time and it works
very well.
wrote:
>
> Hi, ok I need some help, I am just trying to make a bicycle
speedometer. I have it all worked out but the basic stamp program
can't handle the math...
>
> snip
You are trying to make this too complicated.
Ultimately it comes down to Speed = Constant/Time.
I just finished building a speedometer for my bicycle that logs speed
and altitude. I'm not using a real time display but download the
data for calculation and graphing.
I time for 4 revolutions and for my wheel(700mm) the formula comes
out to be Speed(mph) = 19677/time(ms)
For example for at 1303ms Speed = 19677/1303= 15.1mph
I use a timer chip from Peter Anderson to get the time and it works
very well.
Comments
> Hi, ok I need some help, I am just trying to make a bicycle speedometer.
> I have it all worked out but the basic stamp program can't handle the
math...
> now I count when the magnet goes by on the wheel and I have worked out
> approx 2 meters for every revolution of the wheel. now thats
> microseconds/milliseconds if your going down a hill.
> anyways alls I am trying to do is take my count and change it from
> microseconds to seconds then multiply by 500 to get the total time
> that it would take to go 1 kilometer at that speed
> kilometer=1000meters.... and then devide take the total number
> of seconds in 1 hour which is 3600 and divide how long it took
> to go 1000meters and that willl give me KPH kilometer per hour....
>...
Hi Tyson,
The core routine in your program is
> wait1:
> if in0 then wait1 ' await switch closed
> time0:
> x=x+1: branch in0,[noparse][[/noparse]time0] ' count & await switch open
> time1:
> x=x+1: if in0 then time1 ' count await switch closed
This efficiently counts the time for one complete revolution of the wheel.
However, the units of time are not exactly microseconds or milliseconds.
They are in "loops". The time0 loop measures the interval the reed switch
is closed, waiting for it to open, while the time1 loop measures the
interval the switch is open, waiting for it to close. The sum is the time
for one complete revolution. Most of the time is spent in the time1 loop.
I have a good sense of the actual length of a time0 loop, which is
characteristic of the BASIC Stamp. I have timed it at 1418 loops per
second, or 7.05E-4 seconds per loop. That is close to one millisecond per
loop. The timing for the other loop is probably close to that. It depends
on the timing difference between the BRANCH and the IF syntax. I'm pretty
sure that BRANCH is slightly faster than IF. Anyway, the exact value does
not matter. It is going to take a "calibration" step in the end anyway,
because there is uncertainty here and additional uncertainty in the exact
diameter of your wheel. Let's just take those figures for example. The
time for one revolution of your wheel is:
(this is not yet "stamp math")
revT = 7.05E-4 * x ' seconds, where x is the total count.
To do this in Stamp math, it helps to know what values you will expect at
reasonable velocities for your bicycle. Say you have a wheel 2 meters in
diameter (as you state), and that you are traveling at 20km per hour, then
one revolution will take 0.36 second. During that time interval, the value
of x will reach about x= 0.36/7.05E-4 = 511. At 40kmph that value would
trim down to 255. How fast will you go? It helps to have an estimate. At
slow rates of travel, well, you will be stopped and the value of x could
overflow the 65535 limit for counting x. Deal with that later.
So the calculation to get kilometers per hour from the size of the wheel
and the value of x, is:
(still not stamp math--it is best to collect everything together first)
kmph = 2 meters/(0.000705 * x) * 1/1000 * 3600 /1
^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
meters per second conversion to kmph
= 10213/x
Now it is stamp math.
Plug in x=511 and you come up with kmph=19.
The result should be 19.98, but the Stamp "/" drops the remainder.
You can improve the accuracy in a couple of ways.
Method #1: larger numerator, say 5* larger. 10212.76*5=51064
kmph = 51064/x *2
now plug in x=511 and you get kmph=198
When you display it, you put in a decimal point, 19.8
The display will have a resolution of 0.2 kmph, because of the *2 factor.
That is an improvement.
Method #2: use the remainder from division to apply a correction:
kmph = (51064/x *10 + (51064//x*10/x)) * 2
Plug in x=511, and out pops 1998. You get a second decimal place.
Display it as 19.98 kmph, with resolution to 0.02 kmph. No bad.
This last formula places limits on x.
x>77 and x<6553
That means you can't use this method #2 for
rates of travel greater than about 122kmph (not a problem!?)
or less than 1.6 kmph. (who cares?)
Your software has to allow for that.
The big issue is calibration. You get a reading, but is it right? It
depends on the exact diameter of your tire and the exact calibration of
your BASIC Stamp timing loops. Once you have the formula in the Stamp,
you can time yourself running a course at a steady speed, and compare the
result displayed on the stamp with your measured value. Or just compare
your stamp circuit with a commercial bike speedometer (if you trust it).
Then you fudge the numerator (10213 etc.) in the Stamp formula to make it
come out right. A one-point calibration is all it takes. In your program,
you used the time for ten revolutions of the wheel. That is fine, too.
The idea for calculating speed is essentially the same. You might want an
odometer as well as a speedometer, and the revolution counter gives you
that. The odometer too would have to be calibrated.
I hope that helps with the math--Ask if you have further questions.
Tracy Allen
Electronically Monitored Ecosystems
http://www.emesystems.com
now I count when the magnet goes by on the wheel and I have worked out approx 2 meters for every revolution of the wheel.
now thats microseconds/milliseconds if your going down a hill.
anyways alls I am trying to do is take my count and change it from microseconds to seconds then multiply by 500 to get the total time that it would take to go 1 kilometer at that speed kilometer=1000meters....· and then devide take the total number of seconds in 1 hour which is 3600 and divide how long it took to go 1000meters and that willl give me KPH kilometer per hour....
but to get from microseconds to seconds you have to divide by 1000000 and the stamp cuts off at 10000. now thats not the big problem you could always devide by 10000 and then divide again by 100 but NOOO that would be too easy... if you do that the stamp doesn't accept decimals.... and yes I know about the // but when I experimented with that lets say you have a number and divide it .... and the answers 0.000572 from what I see the stamp takes all the zeros out... .572..... argh...
I have tried everything, can anybody help me.... thanks
here's my code
just ignore most of the variables I have been tinkering for a while.... thanks in advance
' Bike Program 3.2
Meter con 1/2
Kilo con 1000*meter
LCD con 15
N9600 con 84
rct var word ' a word variable
k var word 'km per hour
k1 var word
x var word
d var word 'distance km
m var word 'meters
revolutions var word
tmp var word
tmp2 var word
tmp3 var word
n var byte ' variable for the bar graph
pause 500
Serout lcd, n9600,[noparse][[/noparse]$FE]
'serout LCD, n9600,[noparse][[/noparse]%11111100]
serout lcd, n9600,[noparse][[/noparse]$01]
pause 50
k=0
d=0
tmp=0
tmp2=0
low 0
revolutions=0
input 0
'pulsin 0,0,rct 'time for the volts to rise to 1.3v
'high 0 'discharge the capacitor to 0v
top:
revolutions=revolutions+1
wait1:
if in0 then wait1 ' await switch closed
time0:
x=x+1: branch in0,[noparse][[/noparse]time0] ' count & await switch open
time1:
x=x+1: if in0 then time1 ' count await switch closed
other:
if revolutions=10 then calc
here:
debug ? x
branch in0,[noparse][[/noparse]top,here] ' await switch open
Calc:
debug ? x
m=m+20
tmp=(x/5)
tmp2=10000/tmp*100+(10000//tmp*100/tmp)
tmp2=100/tmp2*10+(100//tmp2*10/tmp2)
tmp3=tmp2*250
k=3600/tmp3
k1=3600//tmp3
debug cr,dec k,".",dec k1,cr, ? tmp2, ? tmp, ? tmp3
gosub display
revolutions=0
x=0
goto here
Display :
Serout lcd, n9600,[noparse][[/noparse]$FE]
serout lcd, n9600,[noparse][[/noparse]$01]
serout lcd, n9600,[noparse][[/noparse]"K=",dec k,".",dec2 k1,"/Hour"]
pause 10
serout lcd,n9600,[noparse][[/noparse]$FE]
serout lcd,n9600,[noparse][[/noparse]$C0]
serout lcd, n9600,[noparse][[/noparse]"D=",dec d,".",dec m,"KM"]
pause 50
return
- Tyson Stephen
wrote:
>
> Hi, ok I need some help, I am just trying to make a bicycle
speedometer. I have it all worked out but the basic stamp program
can't handle the math...
>snip
Prior to using an event timer chip for my bicycle speedometer I did
use the counted loop method and got reasonable results. I timed for 4
revolutions and got about 500 loops at 35mph which is about my
maximum (downhill) speed. What I did was to use the bicycle computer
I bought to calibrate the one I made using the BS2. Ideally you
would expect this relation speed=C1/loops. (C1 is a constant) This
is close but I found that there is some fixed time overhead so a
better function is speed=C1/(loops + C2). This second constant is
simply the number of loops you add to deal with this fixed time
overhead. As I recall this number was fairly small. What it does
mean is that you can't use a one point calibration.
As long as you're calibrating against a bike computer you really
don't have to worry about calculations involving the wheel
diameter.
Just determine the number of loops at various speeds. (The maximum
speed function is very helpful in doing this). First calculate C1 at
various speeds using C1= speed* loops. You will see that it is not
constant but changes somewhat with speed.
Now try C1 = speed*(loops+C2). Play with C2 until you see little
change in C1 with speed.
Once C1 and C2 are determined you can put them into your BS2 program
to calculate speed.
using inches and MPH you can change it for your needs
If you take the height of your tire x pi (3.141) = tire dia
there are 63,360 inches per mile so 63,360 / tire dia = turns per mile
if you take turns per mile and divide by 60 you will get the time in
milliseconds for using the count command and no math needed in the
bsII if you want 10th or 100th you multiply by 10 or 100 and use the
dec and dig commands to an lcd.
>Prior to using an event timer chip for my bicycle speedometer I did
>use the counted loop method and got reasonable results. I timed for 4
>revolutions and got about 500 loops at 35mph which is about my
>maximum (downhill) speed. What I did was to use the bicycle computer
>I bought to calibrate the one I made using the BS2. Ideally you
>would expect this relation speed=C1/loops. (C1 is a constant) This
>is close but I found that there is some fixed time overhead so a
>better function is speed=C1/(loops + C2). This second constant is
>simply the number of loops you add to deal with this fixed time
>overhead. As I recall this number was fairly small. What it does
>mean is that you can't use a one point calibration.
>As long as you're calibrating against a bike computer you really
>don't have to worry about calculations involving the wheel
>diameter.
>Just determine the number of loops at various speeds. (The maximum
>speed function is very helpful in doing this). First calculate C1 at
>various speeds using C1= speed* loops. You will see that it is not
>constant but changes somewhat with speed.
>Now try C1 = speed*(loops+C2). Play with C2 until you see little
>change in C1 with speed.
>Once C1 and C2 are determined you can put them into your BS2 program
>to calculate speed.
Good points. FWIW, the constants can drop out of a two point calibration.
(A geeky alternative to "playing" witht the constants!)
S= C1 / (X + C2)
S: speed
X: the number of loops from your program timer.
C1 and C2: constants to be determined
S1: a calibration low speed value
X1: the corresponding loops
S2: a calibration high speed value
X2: the corresponding loops
then (from solving two eqns for two unknown contants)
C1 = S1*S2*(L1-L2)/(S2-S1)
C2 = (S1*L1-S2*L2)/(S2-S1)
If the loops are tightly written, C2 could be very small (like C2= 1 to 5).
Jim?
You can use still use the math I suggested in an earlier message, to
improve the resolution of the display in kmph on the Stamp. Same if you
use the timer chip and want to display the results in real time.
-- Tracy Allen
Electronically Monitored Ecosystems
http://www.emesystems.com
> characteristic of the BASIC Stamp. I have timed it at 1418 loops per
> second, or 7.05E-4 seconds per loop. That is close to one millisecond per
> loop. The timing for the other loop is probably close to that. It depends
> on the timing difference between the BRANCH and the IF syntax. I'm pretty
> sure that BRANCH is slightly faster than IF. Anyway, the exact value does
> not matter. It is going to take a "calibration" step in the end anyway,
> because there is uncertainty here and additional uncertainty in the exact
> diameter of your wheel. Let's just take those figures for example. The
> time for one revolution of your wheel is:
> (this is not yet "stamp math")
> revT = 7.05E-4 * x ' seconds, where x is the total count.
> To do this in Stamp math, it helps to know what values you will expect at
> reasonable velocities for your bicycle. Say you have a wheel 2 meters in
> diameter (as you state), and that you are traveling at 20km per hour, then
> one revolution will take 0.36 second. During that time interval, the
value
> of x will reach about x= 0.36/7.05E-4 = 511. At 40kmph that value would
> trim down to 255. How fast will you go? It helps to have an estimate.
At
> slow rates of travel, well, you will be stopped and the value of x could
> overflow the 65535 limit for counting x. Deal with that later.
>
> So the calculation to get kilometers per hour from the size of the wheel
> and the value of x, is:
> (still not stamp math--it is best to collect everything together first)
>
> kmph = 2 meters/(0.000705 * x) * 1/1000 * 3600 /1
> ^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
> meters per second conversion to kmph
>
> = 10213/x
>
> Now it is stamp math.
> Plug in x=511 and you come up with kmph=19.
> The result should be 19.98, but the Stamp "/" drops the remainder.
>
> You can improve the accuracy in a couple of ways.
>
> Method #1: larger numerator, say 5* larger. 10212.76*5=51064
> kmph = 51064/x *2
> now plug in x=511 and you get kmph=198
> When you display it, you put in a decimal point, 19.8
> The display will have a resolution of 0.2 kmph, because of the *2
factor.
> That is an improvement.
>
> Method #2: use the remainder from division to apply a correction:
> kmph = (51064/x *10 + (51064//x*10/x)) * 2
> Plug in x=511, and out pops 1998. You get a second decimal place.
> Display it as 19.98 kmph, with resolution to 0.02 kmph. No bad.
> This last formula places limits on x.
> x>77 and x<6553
> That means you can't use this method #2 for
> rates of travel greater than about 122kmph (not a problem!?)
> or less than 1.6 kmph. (who cares?)
> Your software has to allow for that.
>
> The big issue is calibration. You get a reading, but is it right? It
> depends on the exact diameter of your tire and the exact calibration of
> your BASIC Stamp timing loops. Once you have the formula in the Stamp,
> you can time yourself running a course at a steady speed, and compare the
> result displayed on the stamp with your measured value. Or just compare
> your stamp circuit with a commercial bike speedometer (if you trust it).
> Then you fudge the numerator (10213 etc.) in the Stamp formula to make it
> come out right. A one-point calibration is all it takes. In your
program,
> you used the time for ten revolutions of the wheel. That is fine, too.
> The idea for calculating speed is essentially the same. You might want an
> odometer as well as a speedometer, and the revolution counter gives you
> that. The odometer too would have to be calibrated.
>
> I hope that helps with the math--Ask if you have further questions.
Thanks, I found your info to be very helpful and explained well.
this is my thought on how to get my calibration value, I have an lcd and
what I am doing is outputing the value of x on it and every time it goes
into the calc subroutine it adds to a tmp varaible and everytime the tmp
variable reaches 65535 it adds 1 to tmp2 variable. I am going to ride around
a school track which is a known distance of 400m so apporx 200 revolutions..
then I will take how many "loops" the entire 400m took... from that I should
be able to break it down into a per meter measurement... will that work?...
I am not looking for perfect just yet.. I will work on perfecting the
calibration after I have a good working model then I will tweek it.... but I
think that will work...
-Tyson Stephen
tysonstephen@h...
>
> Good points. FWIW, the constants can drop out of a two point
calibration.
> (A geeky alternative to "playing" witht the constants!)
>
> S= C1 / (X + C2)
> S: speed
> X: the number of loops from your program timer.
> C1 and C2: constants to be determined
> S1: a calibration low speed value
> X1: the corresponding loops
> S2: a calibration high speed value
> X2: the corresponding loops
>
> then (from solving two eqns for two unknown contants)
>
> C1 = S1*S2*(L1-L2)/(S2-S1)
> C2 = (S1*L1-S2*L2)/(S2-S1)
>
> If the loops are tightly written, C2 could be very small (like C2=
1 to 5).
> Jim?
I think it was around 8 but I didn't try to improve the coding as I
abandoned this approach in favor of the event timer.