Pulse Width
Archiver
Posts: 46,084
I am using your Basic Stamp II for my Senior project. I need a way to
measure Pulse width for some Temperate sensors. Is there way to program the
software to time the how long a pulse is at a specific logic level? IE. A
TTL signal at +5v and 0v
I need to time these levels so that I can convert the Serial digital signal
from the Temperature sensors to number data for comparison.
Thanks!!!!
Tobin Moore
DeVry Institute of Technology
Columbus Ohio
measure Pulse width for some Temperate sensors. Is there way to program the
software to time the how long a pulse is at a specific logic level? IE. A
TTL signal at +5v and 0v
I need to time these levels so that I can convert the Serial digital signal
from the Temperature sensors to number data for comparison.
Thanks!!!!
Tobin Moore
DeVry Institute of Technology
Columbus Ohio
Comments
pdf). The manual is available under Downloads on the Parallax web site.
Here is a link for the manual.
http://64.27.84.239/downloads/Documentation/Basic%20Stamps/BASIC%20Stamp%20Manua\
l%20v1.9.pdf
Michael
>
>
> I am using your Basic Stamp II for my Senior project. I need a way to
> measure Pulse width for some Temperate sensors. Is there way to program the
> software to time the how long a pulse is at a specific logic level? IE. A
> TTL signal at +5v and 0v
>
> I need to time these levels so that I can convert the Serial digital signal
> from the Temperature sensors to number data for comparison.
>
> Thanks!!!!
>
> Tobin Moore
>
> DeVry Institute of Technology
> Columbus Ohio
>
>
>
>
I'm want to control my robot with a Nintendo 64 video game
controller. The way the controller works is that it gives out certain
pulses depending of a 0 or 1. For instance, 3 microseconds low and 1
microseconds high is a 0 and the other way around for a 1. I wanted
to use a basic stamp 1 on the robot but i was reading the manual and
it says that the pulsin command only gives the length of pulse widths
in steps of 10 microseconds. That is way to long. I don't want to
spend the extra money for a different version of basic stamp. Does
anyone have any ideas to how i can interperet the information coming
out of the controller? or and cheap extra hardware that i could add
on?
Duncanla@c... writes:
> Here's the deal:
> I'm want to control my robot with a Nintendo 64 video game
> controller. The way the controller works is that it gives out certain
> pulses depending of a 0 or 1. For instance, 3 microseconds low and 1
> microseconds high is a 0 and the other way around for a 1. I wanted
> to use a basic stamp 1 on the robot but i was reading the manual and
> it says that the pulsin command only gives the length of pulse widths
> in steps of 10 microseconds. That is way to long. I don't want to
> spend the extra money for a different version of basic stamp. Does
> anyone have any ideas to how i can interperet the information coming
> out of the controller? or and cheap extra hardware that i could add
> on?
>
>
For Duncan
Have you thought about using a Sony TV Remote. They are not very expensive
and I could help you with the code. I don't know anything about the Nintendo
but I assume it is not IR.
Sid Weaver
W4EKQ
Port Richey, FL
[noparse][[/noparse]Non-text portions of this message have been removed]
> Here's the deal:
> I'm want to control my robot with a Nintendo 64 video game
> controller. The way the controller works is that it gives out
certain
> pulses depending of a 0 or 1. For instance, 3 microseconds low and
1
> microseconds high is a 0 and the other way around for a 1. I wanted
> to use a basic stamp 1 on the robot but i was reading the manual
and
> it says that the pulsin command only gives the length of pulse
widths
> in steps of 10 microseconds. That is way to long. I don't want to
> spend the extra money for a different version of basic stamp. Does
> anyone have any ideas to how i can interperet the information
coming
> out of the controller? or and cheap extra hardware that i could add
> on?
By the way, if you want to know more about the Nintendo 64 controller
you can find how it works here: http://www.st-hans.de/N64.htm