array-to-pointer decay?
Seems that when you have buffer[256] and want the address of the first element, have to use @buffer as it is now. How big a change would it be to have the C++ array-to-pointer decay where can use just buffer instead of @buffer?

Comments
Very. IIRC there's actually no distinction between an array and a scalar value in the spin compiler.
And of course all the existing code will explode.
So “buffer” returns the first element of the array? Would any existing code actually use it that way?
Yes. You could, but it's probably better practice to use buffer[0].
In the orignal PropTool Spin1 compiler (and derivatives like openspin and the Spin Tools compiler), it's actually better to write just
bufferinstead ofbuffer[0]because the latter will actually push a zero to the stack and then do an indexed access (slower and an extra byte of code). It's very literal like that. flexspin bytecode will constant fold indexed accesses like that (IIRC with any constant index). Not sure what PNut Spin2 does.Wouldn’t code with any new features require the version brackets? Seems that would prevent old code from breaking?