Graphics Display Memory Leak?
I am trying to write a video game for the c3 board, using a monitor and VGA. Here is my code so far. When I run this program, however, the screen fills with garbage. I have searched the code, but I can't find a memory leak. The section where the sprites are defined is a likely culprit, though. I got that format from "Game Programming for the Propeller Powered HYDRA", but I am not sure how it works, and it could be the source of the problem. Any help would be greatly appreciated.
I will post the objects I am using as soon as I can. Thanks!