PASM2's movbyts is amazing! Needs documentation.
ke4pjw
Posts: 1,155
movbyts colorbits, #%%2310 ' $RR_GG_BB_WW --> $GG_RR_BB_WW
I found this gem of an instruction in Jon's pixel driver and wow, have I been doing it wrong. There is little documentation on it, but it appears that in the S field, if you specify #%%0123 you could basically swap the lowest byte in a long, for the highest and swap the middle bytes too. Where as, the natural order would be #%%3210 Is that correct?
Comments
Correct.
There is a large amount of extra machine instructions in the Prop2. Quite the contrast to the Prop1. That said, quite a lot of them are hardware support instructions like WXPIN for the smartpins.
EDIT: Some more of the new data manipulation instructions would: INCMOD/DECMOD, ENCOD/DECOD, BITx/TESTx and pin twiddling like DRVx/FLTx/DIRx/OUTx/TESTPx, SPLIT/MERGE, BMASK/ZEROX/SIGNX are effective, GETBYTE and co, the ALTx prefixing group for indexing, instructions for multiple call stacks, the cordic maths instructions, and of course MUL/SCA for fast multiples.
Specialised data instructions I've not used are ADPIX/MULPIXBLNPIX/MIXPIX/SETPIV/SETPIX, SKIP/SKIPF/EXECF, SEUSSF/SEUSSR/RGBSQZ/RGBEXP, CRCBIT/CRCNIB.
Reference doc is Propeller 2 PASM Instructions from here - https://www.parallax.com/propeller-2/documentation/
movbyts doesn't have an entry, other than in the index in the PASM2 Manual, yet.
It's in that spreadsheet. But like everything there, it's concise. Here's the direct link - https://docs.google.com/spreadsheets/d/1_vJk-Ad569UMwgXTKTdfJkHYHpc1rZwxB-DcIiAZNdk/edit?usp=sharing
PS: That's what everyone has used so far. The more elaborate docs are still in draft form. Documenting the Prop2 is a lot bigger job than the Prop1 ever was.
MOVBYTS is probably one of the most useful instructions.
#%%0123
is a full endian swap,#%%1032
is a word swap (can also be done with ROLWORD),#%%2200
dublicates even bytes into odd bytes, etc. And if you use a register S, you can use it to decode 2bpp indexed data to 8bpp.To make this complete, there is also splitw,splitb, mergew, mergeb. Very useful for pixel manipulation. For example, if you need to put a character - 8 pixels - line onto the 4 bpp screen you need to convert 00000000_00000000_0000000_abcdefgh to 000a_000b_000c_000d_000e_000f_000g_000h. In every normal microprocessor this is not a trivial task. In the Propeller, mergeb does this in one instruction.