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P2 PASM PropellerTool OBJ include? — Parallax Forums

P2 PASM PropellerTool OBJ include?

How do I tell the "coginit #16, ##@NEWCOG" in a pure PASM project that "NEWCOG" is in another file?

The integration in Propellertool with "OBJ" does not seem to work.

Comments

  • I don't think that's possible: a pure PASM project in propellertool must all be in the same file.

    (In flexspin you can use #include, but that isn't implemented in PNut/propellertool.)

  • That is annoying.

    So I can only integrate pre-compiled binary files into the project via the file function.

    Let's see when the first pure P2 assembler appears. :)

  • AribaAriba Posts: 2,690

    @pic18f2550 said:
    ...
    Let's see when the first pure P2 assembler appears. :)

    End of year 2015 I would say:
    https://forums.parallax.com/discussion/162962/qasm-a-p2-assembler-written-in-c#latest

    This has evolved into P2ASM which is used in FlexProp now.

  • @Ariba said:

    @pic18f2550 said:
    ...
    Let's see when the first pure P2 assembler appears. :)

    End of year 2015 I would say:
    https://forums.parallax.com/discussion/162962/qasm-a-p2-assembler-written-in-c#latest

    This has evolved into P2ASM which is used in FlexProp now.

    No, p2asm, PNut, and flexspin are all independent assemblers (and so they're useful for checking each other :)). You may be thinking of loadp2, another of Dave Hein's tools which I did adopt in FlexProp.

  • AribaAriba Posts: 2,690

    @ersmith said:
    ...
    No, p2asm, PNut, and flexspin are all independent assemblers (and so they're useful for checking each other :)). You may be thinking of loadp2, another of Dave Hein's tools which I did adopt in FlexProp.

    Oh, sorry then, Eric. So Flexprop uses its own Assembler.
    I think it's the GCC hack for P2 that uses P2ASM. Anyway I'm pretty sure you can use P2ASM as a standalone assembler for P2, or just use FlexProp with its preprocessor capabilities for pure PASM2 code.

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