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ZIP interpreter for the Propeller? — Parallax Forums

ZIP interpreter for the Propeller?

David BetzDavid Betz Posts: 14,516
edited 2018-09-03 22:31 in Propeller 1
ZIP is the Zork Interpreter Program and is a virtual machine used by Infocom as a runtime for interactive fiction games. Does anyone know if anyone ever implemented a ZIP interpreter in Spin or PASM for the Propeller? I know there are probably interpreters written in high-level languages like C but I'm looking for one in PASM preferably with possibly some Spin code to handle higher-level functions.

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