If Wishes Were Horses (Question on P2 Counters)
JonnyMac
Posts: 9,102
...we'd all be eating steak. (Jayne Cobb, "Firefly")
Admittedly, I've had no time to dive into the raging waters of the P2 design, only popping in from time-to-time to see what others are doing. Please forgive my ignorant question.
One of the things I like about the P1 counters is the ability to generate a precise pulse using NCO (%00100). What I'd really love is an NCO "one shot" mode. In my [fantasy] world, when the phsx hit 0 the accumulation of frqx into phsx would stop -- giving me a set-and-forget pulse output.
Is this possible in the P2, or am I showing my love of fantasy by quoting a fictional character misquoting a well-known phrase?
Admittedly, I've had no time to dive into the raging waters of the P2 design, only popping in from time-to-time to see what others are doing. Please forgive my ignorant question.
One of the things I like about the P1 counters is the ability to generate a precise pulse using NCO (%00100). What I'd really love is an NCO "one shot" mode. In my [fantasy] world, when the phsx hit 0 the accumulation of frqx into phsx would stop -- giving me a set-and-forget pulse output.
Is this possible in the P2, or am I showing my love of fantasy by quoting a fictional character misquoting a well-known phrase?
Comments
But that was a few years ago...
These smart pins may be too smart for me to figure out though...
Sometime soon I'm going to have to download the P2 files and start to play.
Funny if it turns out to be the same code (%00100) as P1...
That time is rapidly approaching. Soon, SPIN 2 and C will be operational. Optimal Playtime.
EDIT: Changed the link to the slightly later improved version.