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Random/LFSR on P2

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  • Heater.Heater. Posts: 21,230
    edited 2017-03-19 16:51
    Yay, Chip's xoroshiro128 PRNG Verilog is working in my DE-0 Nano!

    I have 8 blinky green LEDs twinkling at random.

    What a struggle. 10 hours from idea to blinky. What with the Altera/Intel web site suffering maintenance this morning, the long winded registration, monster down load and install. Then WTF is all this? Quartus is huge and complicated (and slow). Seems to have a billion options that one does not know if one needs or not. Then getting the top level module sorted out and the pin assignments. Then WTF is the USB blaster? Another monster download....

    Grrr...

    Anyway something works. Except I also directed an instance of the PRNG to some GPIO pins but I can't see any action there on the scope at all. Pin assignments have been checked and checked...

    Here is the top level module. I renamed Chip's rnd to xoroshiro128plus.
    //
    // blinky
    //
    
    // DE0-Nano pin outs.
    // Signal Name FPGA Pin No. Description I/O Standard
    // CLOCK_50    R8
    
    // Signal Name FPGA Pin No. Description I/O Standard
    // KEY[0]      PIN_J15      Push-button[0] 3.3V
    // KEY[1]      PIN_E1       Push-button[1] 3.3V
    
    // Signal Name FPGA Pin No. Description  I/O Standard
    // LED[0]      PIN_A15      LED Green[0] 3.3V
    // LED[1]      PIN_A13      LED Green[1] 3.3V
    // LED[2]      PIN_B13      LED Green[2] 3.3V
    // LED[3]      PIN_A11      LED Green[3] 3.3V
    // LED[4]      PIN_D1       LED Green[4] 3.3V
    // LED[5]      PIN_F3       LED Green[5] 3.3V
    // LED[6]      PIN_B1       LED Green[6] 3.3V
    // LED[7]      PIN_L3       LED Green[7] 3.3V
    
    // Signal Name FPGA Pin No. Description  I/O Standard
    // GPIO_10     PIN_B6       GPIO JP2, 2
    // GPIO_11     PIN_A6       GPIO JP2, 4
    // GPIO_13     PIN_D6       GPIO JP2, 6
    // GPIO_15     PIN_C6       GPIO JP2, 8
    
    
    // Make a slow clock from a fast one
    module SlowIt (input FastClock, output reg SlowClock);
    	reg [25:0]R;
    	always @(posedge FastClock)
    	begin
    		R = R + 1;
    		SlowClock = R[22]; //(50*10^6)/(2^24) or 19.15 Hz
    	end
    endmodule
    
    
    // The classic "Hello world" of hardware.
    // Only this time using the xoroshiro128+ PRNG to drive 8 LEDs.
    module blinky (input CLOCK_50, input reset_btn, output[7:0] LED, output[3:0] GPIO);
    
        // Slow down the clock
        wire slowClock;
        SlowIt(.FastClock(CLOCK_50), .SlowClock(slowClock)); // Implicit instantiation
     
        // Random flashing of green LEDs.
        xoroshiro128plus r1 (.resn(reset_btn), .clk(slowClock), .out(LED)); 
    
        // Full speed random wiggle of 4 GPIO pins
        xoroshiro128plus r2 (.resn(reset_btn), .clk(CLOCK_50), .out(GPIO)); 
    
    endmodule
    

    Now I need to put the bit shuffling in and figure out how to make a UART to pump the random bits out of there as fast as possible.

  • jmgjmg Posts: 15,173
    Heater. wrote: »
    Now I need to put the bit shuffling in and figure out how to make a UART to pump the random bits out of there as fast as possible.

    If you have a FT232H/FT2232H they can pump up to 12MBd streams.
    FS USB Uarts are more modest, better ones can manage 3~4Mbd one way, best in class can do ~ 9Mbd effective rates,

  • Heater.Heater. Posts: 21,230
    I don't have anything at the moment.

    Just a DE0 Nano and a USB cable for the USB Blaster.

    I do have a Parallax "DE0-NANO PROP2 EMULATOR" expansion board and a Prop Plug to connect to it. Not in use at the moment.

    I have no idea what speed the Prop Plug can achieve.

    Even so, at the max speed of a USB interface I think we end up getting those random bits much slower than a C code version running on the PC.

    I should look into the Verilator Verilog to C++ compiler, it did not work out of the box for me.

    On the other hand...I'm getting into this idea of generating logic for an actual FPGA.

    Anyone, have any idea why I cannot get output on the DE0-Nano GPIO pins ?





  • Heater. wrote: »
    I don't have anything at the moment.

    Just a DE0 Nano and a USB cable for the USB Blaster.

    I do have a Parallax "DE0-NANO PROP2 EMULATOR" expansion board and a Prop Plug to connect to it. Not in use at the moment.

    I have no idea what speed the Prop Plug can achieve.

    Even so, at the max speed of a USB interface I think we end up getting those random bits much slower than a C code version running on the PC.

    I should look into the Verilator Verilog to C++ compiler, it did not work out of the box for me.

    On the other hand...I'm getting into this idea of generating logic for an actual FPGA.

    Anyone, have any idea why I cannot get output on the DE0-Nano GPIO pins ?




    I designed an entire simple CPU once that ran pretty well under emulation. When I tried synthesizing it the Verilog compiler deleted all of the logic because none of it was connected to any of the pins. :-) One of these days I intend to get back to it. Of course, that was many years ago and I never seem to find the time...

  • Heater.Heater. Posts: 21,230
    What? David, you mean just now I'm doing better than you did? How can that be?

    Actually, I was totally stunned when the 8 green LEDs started blinking at random the first time I loaded it!

    I have no idea where my GPIO output has gone.

    There is a ton of warnings in the build output that give no clue as to what may be wrong.

    For example:
    Warning (15714): Some pins have incomplete I/O assignments. Refer to the I/O Assignment Warnings report for details
    
    Hmm...Sounds like a likely problem. What "I/O Assignment Warnings report"?. Where?
  • Heater. wrote: »
    What? David, you mean just now I'm doing better than you did? How can that be?

    Actually, I was totally stunned when the 8 green LEDs started blinking at random the first time I loaded it!

    I have no idea where my GPIO output has gone.

    There is a ton of warnings in the build output that give no clue as to what may be wrong.

    For example:
    Warning (15714): Some pins have incomplete I/O assignments. Refer to the I/O Assignment Warnings report for details
    
    Hmm...Sounds like a likely problem. What "I/O Assignment Warnings report"?. Where?
    I'm not surprised you're doing better than I did. I did do some playing around with numerically controlled oscillators a while back and those seemed to work. I'm sure I could have gotten the CPU to work but I needed to figure out how to hook it up to the internal RAM blocks and I/O pins and I got distracted by this new fangled processor called the Propeller. The rest is history. Maybe I should get back to it. What does your Verilog look like?

  • Heater.Heater. Posts: 21,230
    edited 2017-03-19 21:21
    Funny you should say that.

    10 years ago or so I started messing with VHDL. I cooked up a brilliant VHDL version of a 3-way loudspeaker crossover circuit. From an analog opamp design. It simulated fantastically under GHDL. Frequency response exactly as planned. It was doomed because most of it was not synthesizable into an FPGA. I wish these simulators would tell you what is real and what is not. A friend of mine adapted the code into a plugin for some Windows audio processing software in Java or whatever and said it sounded great!

    Then there was the Propeller...

    And now, here we are. Back to square one...

    My Verilog looks like the post above: http://forums.parallax.com/discussion/comment/1404400/#Comment_1404400

    Where the xoroshiro128 module is Chip's code posted earlier here but renamed.
  • Heater.Heater. Posts: 21,230
    Help!

    My not working Verilog produces messages like the following when I build it:
    Warning (12241): 2 hierarchies have connectivity warnings - see the Connectivity Checks report folder
    
    Warning (15714): Some pins have incomplete I/O assignments. Refer to the I/O Assignment Warnings report for details
    
    OK, sounds like connections are wrong.

    But what "Connectivity Checks report folder" and what " I/O Assignment Warnings report"?

    Where? How?

    Maybe I'm just getting too tired after 17 hours fighting with this. A Google search or a dozen turns up nothing.




  • cgraceycgracey Posts: 14,152
    edited 2017-03-19 22:44
    Quartus spits out tons of warnings. Almost all of them seem to be of no consequence for the kinds of things we do.
  • Heater.Heater. Posts: 21,230
    Yeah. I found the "Connectivity Checks folder"

    It says I have a bunch of unused signals. Quite so.

    Also the "Warning (15714): Some pins have incomplete I/O assignments. Refer to the I/O Assignment Warnings report for details" Seems to be irrelevant.


    Still I have no output on GPIO....
  • jmgjmg Posts: 15,173
    Heater. wrote: »
    ..
    Still I have no output on GPIO....
    Can you move it temporarily to pins you know work, (just in case the bank is not wired as you expect etc ie HW issues, not SW at all... )
  • Heater.Heater. Posts: 21,230
    Yeah, actually I was just playing with that idea.

    I don't know that any pins work except the ones driving the LEDs.

    So I swapped the high speed and low speed PRNG outputs around.

    The result was the LEDs were lit up all the time. As expected as the random bits are hitting them at 50MHz.

    The GPIO did not move!

    I think what I need is the DE0-Nano pin assignment file. Which I cannot find anywhere. I guess it's on the CD that came with the board. If I ever had that.

    Or I assign all the GPIO pins manually and see if I can drive any of them!

    After 20 hours at this I think I'm about to pass out...
  • Heater.Heater. Posts: 21,230
    edited 2017-03-20 00:41
    No, wait, I found the output!

    On totally the other GPIO header connector and pins in some random position.

    3 channels of lovely random bits switching at 50MHz. As seen by my equally lovely Rigol DS1054: (Hacked to 100MHz bandwidth, shhh, don't tell any one)

    random.png

    There is actually the 4th channel but it's a bit hard hang the scope probe on.

    800 x 480 - 98K
  • Heater.Heater. Posts: 21,230
    edited 2017-03-20 01:14
    OK, I got it...

    In the DE0-Nano data sheet there is GPIO_11, for example, and also GPIO_011.

    Who would notice that when they are half asleep? And who would think a leading zero matters?!

    Grrr...

    Anyway, mystery solved.

    Now to get on with my CPU design... :)

  • evanhevanh Posts: 15,915
    Lol, yeah, that's worthy of a gotcha. Looks like some engineer has amused himself greatly.
  • cgraceycgracey Posts: 14,152
    Heater. wrote: »
    OK, I got it...

    In the DE0-Nano data sheet there is GPIO_11, for example, and also GPIO_011.

    Who would notice that when they are half asleep? And who would think a leading zero matters?!

    Grrr...

    Anyway, mystery solved.

    Now to get on with my CPU design... :)

    Congratulations, Heater! You've got the Verilog/FPGA flow going now. Upward and onward.
  • evanhevanh Posts: 15,915
    evanh wrote: »
    I've discovered things aren't stable on the Ryzen setup. It seemed okay until I was hammering it ... I discovered I also can't even reliably download a newer iso using the Ryzen - md5sum failed its check.
    I've had some of my own success now. The Ryzen is behaving now that I've disabled a number of options in the BIOS. Just have to narrow it down but my top bet is something about the dynamic clocking is suspect. I'm even starting to think it may be a hard bug in all current Ryzens that can't be fixed without a revision.

    More combinations to try yet ...
  • Heater.Heater. Posts: 21,230
    Thank's Chip.

    I don't know about "flow". Working with Quartus feels like trying to wade through some non newtonian fluid just now. This is only a tiny bit of Verilog and it takes an age to synthesize. How long does it take to build a working P2? How often do you do that? I guess the question is what is your work flow when tweaking the P2 code?

    If nothing else this little experiment makes me appriciate how much effort you have put into the P2!

    Do you mind if I put this up on github? With an MIT license say?


    Aside: I'm amazed this cheap Rigol scope, hacked from 50MHz to 100Mhz bandwidth, can display reasonably square bits flipping at 50MHz.
  • Heater. wrote: »
    Thank's Chip.

    I don't know about "flow". Working with Quartus feels like trying to wade through some non newtonian fluid just now. This is only a tiny bit of Verilog and it takes an age to synthesize. How long does it take to build a working P2? How often do you do that? I guess the question is what is your work flow when tweaking the P2 code?

    If nothing else this little experiment makes me appriciate how much effort you have put into the P2!

    Do you mind if I put this up on github? With an MIT license say?


    Aside: I'm amazed this cheap Rigol scope, hacked from 50MHz to 100Mhz bandwidth, can display reasonably square bits flipping at 50MHz.
    The compile time is one of the reasons I gave up on trying to modify the P1 Verilog code. I've gotten spoiled with fast software compile times. Working with Quartus seems like going back to the day when I submitted a card deck at a window and came back for the printout the next day.

  • Heater.Heater. Posts: 21,230
    edited 2017-03-20 12:04
    Quartus certainly does put a damper on things. If it were not being able to simulate Chip's verilog with Icarus I would have given up at the first hurdle. Just type the verilog into vim, save and go! With a file watcher on the project directory the simulation is kicked off as soon as I hit :w

    The Icarus simulator is slow though. So I'm looking at Verilator.

    I guess the idea is to develop a design in small parts and test them with a simulator. Then you only have to do the time consuming FPGA building when you have an idea that things work well.

    I'm curious to know how experienced chip designers, like Chip, deal with this.

  • evanhevanh Posts: 15,915
    Grr, I can't fault the Ryzen any longer. I've put all the BIOS settings back and even notched up a little extra on the overclocking.

    For sure, the old install using kernel 4.8 still crashes out under load but I haven't been able to duplicate the earlier iso download errors I had on this kernel 4.10. I had two consecutive fails with differing md5 outcomes. Now, all is fine as long as I use the newer kernel.
  • evanhevanh Posts: 15,915
    edited 2017-03-21 10:45
    Well, the overclocking is still within the XFR spec (https://en.wikipedia.org/wiki/Zen_&#40microarchitecture&#41#Desktop_processors) but I am seeing something in the area of 180 Watts pouring into the CPU when running Handbrake. System power exceeds 200 Watts with nothing of note doing anything else. That's one mean program.

    Idle system power is 35 Watts, 30 Watts when not overclocked. This includes a GeForce GTX960 and four drives.
  • Heater.Heater. Posts: 21,230
    edited 2017-03-21 19:13
    Made me a UART in Verilog. Well, "UAT", it's only the transmitter. Well, "AT", as it is not very universal.

    Code looks like this:
    //
    // uartTx.v
    //
    // Simple UART transmiter.
    // 115200 baud when driven from 50Mhz clock.
    // Single byte buffer for concurrent loading while transmitting. 
    //
    
    module uartTx (
        input       resn,          // Reset, active low.
        input       clk,           // Clock, (Use 50Mhz for 115200 baud).
        input       wr,            // Writes data to holding register on rising clock
        input [7:0] data,          // Data to be transmitted.
        output reg  serialOut,     // The serial outout.
        output reg  empty          // TRUE when ready to accept next character.
    );
        // Internal Variables 
        reg [7:0]  shifter;
        reg [7:0]  buffer;
        reg [7:0]  state;
        reg [3:0]  bitCount;
        reg [19:0] bitTimer; 
    
        // UART TX Logic
        always @ (posedge clk or negedge resn)
        begin
            if (!resn) begin
                state     <= 0;
                buffer    <= 0;
                empty     <= 1;
                shifter   <= 0;
                serialOut <= 1;
                bitCount  <= 0;
                bitTimer  <= 0;
            end else begin
                if ((wr == 1) && (empty == 1)) begin
                    buffer <= data;
                    empty <= 0;
                end
    
                // Generate bit clock timer for 115200 baud from 50MHz clock
                bitTimer <= bitTimer + 1;
                if (bitTimer == 1302) begin
                    bitTimer <= 0;
                end
    
                if (bitTimer == 0) begin
                    case (state)
                        // Idle
                        0 : begin
                            if (!empty) begin
                                shifter <= buffer;
                                empty <= 1;
                                state <= 1;
                                bitCount <= 8;
                                serialOut <= 0;
                            end
                        end
    
                        // Transmitting
                        1 : begin
                            if (bitCount > 0) begin
                                bitCount <= bitCount - 1;
                            end
    
                            // Data bits
                            if (bitCount < 9 & bitCount > 0) begin
                                serialOut <= shifter[0];
                                shifter <= shifter >> 1;
                            end
    
                            // Stop bit
                            if (bitCount == 0) begin  
                                serialOut <= 1;
                                state <= 0;
                            end
                        end
    
                        default : ;
                    endcase
                end
            end
        end
    endmodule
    

    And a top level module to use it to output "Hello World!" from the DE0-Nano:
    //
    // blinky
    //
    
    // DE0-Nano pin outs.
    // Signal Name FPGA Pin No. Description I/O Standard
    // CLOCK_50    R8
    
    // Signal Name FPGA Pin No. Description I/O Standard
    // KEY[0]      PIN_J15      Push-button[0] 3.3V
    // KEY[1]      PIN_E1       Push-button[1] 3.3V
    
    // Signal Name FPGA Pin No. Description  I/O Standard
    // LED[0]      PIN_A15      LED Green[0] 3.3V
    // LED[1]      PIN_A13      LED Green[1] 3.3V
    // LED[2]      PIN_B13      LED Green[2] 3.3V
    // LED[3]      PIN_A11      LED Green[3] 3.3V
    // LED[4]      PIN_D1       LED Green[4] 3.3V
    // LED[5]      PIN_F3       LED Green[5] 3.3V
    // LED[6]      PIN_B1       LED Green[6] 3.3V
    // LED[7]      PIN_L3       LED Green[7] 3.3V
    
    // Signal Name FPGA Pin No. Description  I/O Standard
    // GPIO_10     PIN_F13      GPIO JP2, 2
    // GPIO_11     PIN_T15      GPIO JP2, 4
    // GPIO_13     PIN_T13      GPIO JP2, 6
    // GPIO_15     PIN_T12      GPIO JP2, 8
    
    
    // Make a slow clock from a fast one
    module SlowIt (input FastClock, output reg SlowClock);
        reg [25:0]R;
        always @(posedge FastClock)
        begin
            R = R + 1;
            SlowClock = R[22]; //(50*10^6)/(2^24) or 19.15 Hz
        end
    endmodule
    
    
    module hello (
        input       resn,          // Reset, active low.
        input       clk,
        output      serialOut      // The serial outout.
    );
        // UART TX testing "Hello World1"
        reg wr;
        reg [7:0] data;
        reg [3:0] state;
         
        wire empty;
         
        wire [7:0] greet [0:15];
        assign greet[0]  = "H";
        assign greet[1]  = "e";
        assign greet[2]  = "l";
        assign greet[3]  = "l";
        assign greet[4]  = "o";
        assign greet[5]  = " ";
        assign greet[6]  = "W";
        assign greet[7]  = "o";
        assign greet[8]  = "r";
        assign greet[9]  = "l";
        assign greet[10] = "d";
        assign greet[11] = "!";	 
        assign greet[12] = 8'h00;
        assign greet[13] = 8'h00;
        assign greet[14] = 8'h00;
        assign greet[15] = 8'h00;
         
        reg [4:0] greetIdx;
         
        uartTx t1 (
            .resn(resn),          // Reset, active low.
            .clk(clk),            // Clock, (Use 50Mhz for 115200 baud).
            .wr(wr),                   // Writes data to holding register on rising clock
            .data(data),               // Data to be transmitted.
            .serialOut(serialOut),     // The serial outout.
            .empty(empty)              // TRUE when ready to accept next character.
         );
         
         always @(posedge clk or negedge resn)
         begin
            if (!resn) begin
                state <= 0;
                data <= 0;
                wr <= 0;
                greetIdx <= 0;
            end else begin
                case (state)
                    0 : begin
                        data <= greet[greetIdx];
                        greetIdx <= greetIdx + 1;
                        wr <= 1;
                        state <= state + 1;
                    end
    
                    1: begin
                        wr <= 0;
                        state <= state + 1;
                    end
                    
                    2: begin
                        if (empty == 1) begin
                            state <= 0;
                        end
                    end
                    
                    default : ;
                endcase		  
            end
        end
    endmodule
    
    
    // The classic "Hello world" of hardware.
    // Only this time using the xoroshiro128+ PRNG to drive 8 LEDs.
    module blinky (input CLOCK_50, input reset_btn, output[7:0] LED, output[3:0] RND_OUT, output UART_TX);
    
        // Slow down the clock
        wire slowClock;
        SlowIt slowit (.FastClock(CLOCK_50), .SlowClock(slowClock));
     
        // Random flashing of green LEDs.
        xoroshiro128plus r1 (.resn(reset_btn), .clk(slowClock), .out(LED)); 
    
        // Full speed random wiggle of 4 GPIO pins
        xoroshiro128plus r2 (.resn(reset_btn), .clk(CLOCK_50), .out(RND_OUT)); 
    
        // Hello world !
        hello h1 (.resn(reset_btn), .clk(CLOCK_50), .serialOut(UART_TX));  
    
    endmodule
    
    And it works!

    hellworld.png

    This is kind of hard work. Easy going with the Verilog simulator, type and run, type and run...(Like Javascript, Yay!) Then you hit Quartus to get it onto the FPGA. Many hours later....something starts to work.

    Now to hook the PRNG to the serial port.

    Anyone know how fast a Prop Plug will work?
    800 x 480 - 69K
  • evanhevanh Posts: 15,915
    edited 2017-03-21 21:41
    Well done.

    Word of warning on another gotcha: Those Rigols are a bit touchy decoding a valid serial string correctly, but I suspect you've already discovered that.

    Heater,
    I've only ever compiled the finished designs from here. When starting a fresh design like this, how much editing of support files is there backing your posted verilog? Chip's designs seem to have a bunch of framing VHDL.
  • Heater.Heater. Posts: 21,230
    I have never used any such decoding feature of any scope. As such I'm just poking around in it's menus and hoping to see something. Don't know if RTFM helps.

    Which leaves me not knowing if any errors I see are due to the scope feature, my configuration of it or my crappy Verilog!

    It does show errors over 38400 baud. Of course we want faster than that. I'll hook up a Prop Plug or some such at some point.

    As for fresh designs this is what I have been doing here:

    Step 1:

    Using a favorite editor, vim has good Verilog syntax highlighting, write the code for a new module.

    At the same time write a "test bench" that will instantiate the module, poke inputs at it and display/log the outputs.

    This is quite fun. Hack code, run simulation, fix code, run simulation. A very nice fast turn around time.

    Step 2:

    Drop the new module into a Quartus project.

    This will probably need a new top level module to instantiate your new module and hook it up to actual clocks and pins on the FPGA. See blinky module above. (I really should have put the hello module in a separate file.

    To make the connection from signals in your code to actual pins you use the "pin planner" (Assignemts -> Pin Planner in the menu). I think you need to have Quartus build the code cleanly first, then the unconnected signals in your code show up in the Pin Planner. Use the Pin Planner to assign signal to pin, the rebuild again.

    Then it's time to program the FPGA and see if it flies.

    So, in answer to your question, I have only actually edited the text of the Verilog I use: blinky.v, xoroshiro128.v, uartTx.v

    Of course Quartus makes a ton of files in the project directory. I think blinky.qpf is a project file, there is nothing much in it. There is a blinky.qsf that contains all the pin mapping and a couplle of other things.

    I'm hoping that this is all I need to be able to reproduce the thing from a backup and for a github repo.

    Here is the test bench I used while developing uartTx:
    module uart_tb;
    
        // Define input signals (reg)
        reg       resn;
        reg       clk;
        reg       wr; 
        reg [7:0] data; 
    
        // Define output signals (wire)
        wire serialOut;
        wire empty; 
            
        // Instantiate DUT.    
        tx t1 ( 
            .resn(resn),
            .clk(clk),
            .wr(wr),
            .data(data),
            .serialOut(serialOut),
            .empty(empty)
        ); 
    
        // Initialize all inputs
        initial 
        begin 
            resn = 0; 
            clk = 0; 
            wr = 0;
            data = 0;
        end 
        
        // Generate a clock tick
        always 
            #5clk = !clk; 
    
        // Specify file for waveform dump
        initial  begin
            $dumpfile ("counter.vcd"); 
            $dumpvars; 
        end 
    
        // Monitor all signals
        initial  begin
            $display("\tclk,\tresn,\twr,\tdata,\tserialOut,\tempty"); 
            $monitor("\t%b,\t%b,\t%b,\t%h,\t%b,\t\t%b", clk, resn, wr, data, serialOut, empty); 
        end 
    
        event reset_trigger; 
        event reset_done_trigger; 
        
        initial begin 
            forever begin 
                @ (reset_trigger); 
                @ (negedge clk); 
                resn = 0; 
                @ (negedge clk); 
                resn = 1; 
                -> reset_done_trigger; 
            end 
        end
    
        initial  
        begin: TEST_CASE 
            #10 -> reset_trigger; 
            @ (reset_done_trigger); 
            $write("reset done\n");
    
            @ (negedge clk); 
            $write("loading first char.\n");
            data = 8'h00;
            wr = 1;
            @ (negedge clk) wr = 0;
    
           repeat (10) begin 
                @ (posedge empty); 
                $write("empty: reloading\n");
                @ (negedge clk)
                data = data + 1;
                wr = 1; 
                @ (negedge clk) wr = 0;
           end 
           @ (posedge empty) $finish;
        end   
    endmodule 
    
    I thought I'd just borrow a UART example off the net. Didn't like any of them so I started from scratch. A good exercise I guess.
  • jmgjmg Posts: 15,173
    Heater. wrote: »
    Anyone know how fast a Prop Plug will work?
    What chip does it use ?
    Start testing with 115200, and then increase.

    Most recent FTDI parts can get up towards 3MBd, with a 12M/N virtual baud clock.
    If you happen to have a FT232H or FT2232H (sometimes found on Eval boards) you can run those to 12MBd
    You could add a handshake line, to make things highest-speed (aka slow PC ) tolerant ?
  • cgraceycgracey Posts: 14,152
    edited 2017-03-22 05:59
    Wow, Heater!

    Somehow, you're writing C programs in Verilog. Your design approach is quite behavioral. All of my code is like hardware described in text, since I come from a schematic mindset. I know what kind of logic it will compile to. You are working at a higher level of abstraction.
  • evanhevanh Posts: 15,915
    Hehe, I hadn't tried to read it.

    I wonder how Heater's code compiles down, as in does it create tiny state machines?
  • Heater.Heater. Posts: 21,230
    Chip.

    Thanks for the ""wow". I guess that means my uart is not total gibberish :)
    Somehow, you're writing C programs in Verilog.
    I like to think of it as writing Javascript programs in Verilog. That might sound crazy but there is some conceptual similarity to the way everything Javascript is event driven. You can't just write reams of sequential code with loops, function calls, recursion, etc. You have to make every everything hang off an event and make it short, fast and sweet.

    For example:
    // JS. Increment X every button press
    button.on('interrupt', function () {
        x = x + 1;
    });
    
    // Verilog. Increment X every button press
    always @ (posedge button)
    begin
        x = x + 1;
    end
    

    Hacking around with Verilog with a simulator like Icarus has the same edit, run, edit, run feel of writing JS for node.js.
    Your design approach is quite behavioral.
    Ha, that's high highfalutin talk. I don't have an approach yet. I just hoovered up a bunch of verilog tutorials on the net (all of which seem to be awful), looked at some example codes, then threw bits of what I learn into the UART and ask Icarus if it understands it!

    To be honest I don't have a feel for the differences between structural, behavorial, RTL, etc design yet. It all seems a bit vague to me. Clearly Verilog has a lot of stuff that cannot be synthesized and looks like a egual programming language, see test bench above.

    I don't have a feel for how much and what kind of logic the code generates. Or what time it may take to produce an output. Although it's interesting to look at the schematics Quartus produces.

    How are you getting any timing analysis out of Quartus?
  • cgraceycgracey Posts: 14,152
    edited 2017-03-22 13:00
    Heater. wrote: »
    How are you getting any timing analysis out of Quartus?

    Just click on the clock-looking icon up at the top of the Quartus window. Then, double-click "Report Timing" and hit enter to get it started. It will show you the slowest paths. It's pretty self-explanatory.

    That's neat you're able to get into Verilog so quickly.
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