BST on macOS Sierra?
David Betz
Posts: 14,516
in Propeller 1
Has anyone been able to get BST to work under macOS Sierra? I just tried launching it and got a message saying it "quit unexpectedly".
Comments
And since PropellerIDE comes with bstc installed as its default Spin compiler, those IDE users will also feel the pinch.
BTW: There's not a lot of good information in the attached crash report to identify the specific reason for the segmentation fault...
dgately
Brett could answer this better, but I think it may have something to do with PropellerIDE being able to compile all of the Spin code that Propeller Tool does and bstc 'may be' the only other Spin compiler, that runs on all systems and that handles @@@... I always switch to OpenSpin as my preferred compiler.
That's just my understanding, which could be off.
dgately
And then there is no way to fix them if the original developer is not on the scene anymore.
I think BST and BSTC are brilliant. But without BradC fixing things all the time it's a dead end.
If the @@@ madness is important it should find it's way into OpenSpin.
Ray
I'm imagining Brett posting in this thread "sorry guys, jk! I removed PropBasic support." That will go over well!
Actually, what has PropellerIDE got to do with it? That's just an editor and loader. Right?
PropBasic's kernel uses @@@ I think. And propelleride ships with bstc and is non configurable.
And a specific version of Spin that supports @@@
As in not Spin at all. Because Spin is defined by the Propeller Tool. As far as I know. There is no other definition.
Confusing...
Ray
https://github.com/rosco-pc/propeller-wiki/wiki/Homespun-Spin-Compiler
\o/