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USB Testing

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  • RaymanRayman Posts: 14,350
    edited 2016-12-07 17:52
    I just ordered a wired and also a wireless keyboard with touchpad.
    If one of those works, should be great for one thing I have in mind...
  • RaymanRayman Posts: 14,350
    PS: Just tried Logitech Bluetooth combo (MX 5500). Doesn't work:
    <Full-Speed device connected.>
    Bummer! I don't know what to do with this device.
    
  • Woo-hoo, found a boot mouse!
    SetIdle(): STALL
    The v0.6 host would give up if a STALL handshake is received on a control read/write. In my collection of full-speed devices, most enumerate reliably, but a few are finicky. It's kind of like Forest Gump and his box of chocolates :frown:

    Does it always stall at the mouse SetIdle()? Sometimes repeated disconnect/reconnect will result in success.

    The next drop of the demo isn't far away, and I just ordered this model combo to add to my test group - we'll get it to work :smile:

    It will also contain a "minimal" host/driver version that has all of the demo's verbose descriptor output code and data removed, making it more suitable for a "production" environment.
  • garryjgarryj Posts: 337
    edited 2016-12-07 19:47
    Rayman wrote: »
    PS: Just tried Logitech Bluetooth combo (MX 5500). Doesn't work:
    <Full-Speed device connected.>
    Bummer! I don't know what to do with this device.
    

    Yep, Bluetooth is a whole different animal. From what I've read, finding a Bluetooth keyboard/mouse that supports the HID "boot protocol" interface is a rare animal.

    Edit: BTW, the next demo drop can identify all of the USB-IF registered device/interface base class types, from the class/subclass/protocol "triad" that's in the device and interface descriptors. Subclass and protocol identification can get pretty gnarly, so getting detailed info for these is optional, but it's pretty easy to add, if desired. The demo does the full triad for HID, Mass Storage and the Bluetooth subset of the "Wireless Controller" base class.

    And the occasional need to reload the FPGA image after a USB error issue is looking like it's resolved (LUT initialization programmer error).
  • jmgjmg Posts: 15,161
    garryj wrote: »
    And the occasional need to reload the FPGA image after a USB error issue is looking like it's resolved (LUT initialization programmer error).
    LUT here means P2 LUT RAM, and not the FPGA LUT fabric, right ?
    So it was an uninitialized variable type bug ? (aka involves no Chip Verilog changes)
  • jmg wrote: »
    garryj wrote: »
    And the occasional need to reload the FPGA image after a USB error issue is looking like it's resolved (LUT initialization programmer error).
    LUT here means P2 LUT RAM, and not the FPGA LUT fabric, right ?
    So it was an uninitialized variable type bug ? (aka involves no Chip Verilog changes)

    Yep, not a Verilog issue.
  • RaymanRayman Posts: 14,350
    edited 2016-12-08 22:54
    This LUT bug just bit me again...
    It's so rare that I think it must be what I just did in code that messed it up...
    Takes a while before I realize that it must be this bug and load an old version of code to verify.

    There is definitely something wrong with P2V for this to happen.
    I'm assuming that PNUT is resetting the P2V.
    This should clear all memory, including LUT memory, AFAIK
  • jmgjmg Posts: 15,161
    edited 2016-12-08 23:28
    Rayman wrote: »
    This should clear all memory, including LUT memory, AFAIK

    Are you sure ?
    Memory clear is not usually inherent in any MCU.
    It can be done in a loop, but using software.
    If you wanted a parallel reset on RAM, that costs more silicon.

    Or did you mean that P2 Reset plus a Software-clear-loop, clears all RAM ?
    That is more common.
  • As @ozpropdev said, the LUT space isn't cleared on reset or code reload.

    In the short term, in the host and driver cog startup code, write zero to LUT locations $1fc (H_EVENT) and $1fd (D_EVENT), and see if the problem disappears.
  • RaymanRayman Posts: 14,350
    I think it's the boot ROM's responsibility to clear all HUB ram.

    Seems like coginit command should clear LUT RAM.
  • A LUT initialize would double the cog launch time.

    Also be aware that on P2 reset the "ROM Booter" loads cog & lut ram with code.
    ' Move code into position
    '
    		setq	#cog_end-cog_code-1	'move cog code into position
    		rdlong	cog_start,##@cog_code
    
    		setq2	#lut_end-lut_code-1	'move lut code into position
    		rdlong	lut_start,##@lut_code
    
  • The "Fast Block Move" feature is a neat way to initialize the lut with values.
    dat		org
    
    		loc	ptra,#@var0	'point to template
    		setq2	#3		'4 longs (4-1)
    		rdlong	0,ptra		'move hub to lut address 0
    '.
    '.
    '.
    		orgh	$1000
    
    'lut initialize template
    
    var0		long	1
    var1		long	$aa
    var2		long	$ff0
    var3		long	$3333
    
  • RaymanRayman Posts: 14,350
    Is doubling cog launch time really a problem compared to this issue here?
  • LUT initialization from COGINIT would have to be optional I think.
    COGINIT already allows you to restart a cog without reloading cog ram now.

    If LUT is used as a table for video palette or DAC table it has to be loaded post COGINIT anyway.
    The same for LUT execution code, it is loaded in a second step from user code.
    The remaining use case is for variables/stacks.
    In this case a simple REP loop can initialize the RAM or the example above with a template.

  • @rayman: I think I found the cause of your Logitech Mk520's SetIdle() STALL. Yet another instance where my failure to read EVERY STINKING WORD of USB documentation comes back to bite me in the a** >:(

    I've got this and other testing yet to do, but I hope to get the next USB demo version out tomorrow.
  • jmgjmg Posts: 15,161
    ozpropdev wrote: »
    Also be aware that on P2 reset the "ROM Booter" loads cog & lut ram with code.
    ozpropdev wrote: »
    LUT initialization from COGINIT would have to be optional I think.
    Yes, it needs to be optional.

    One means to manage this could be a choice of Boot-detail, where you can (optionally) 'fill-the-rest' as part of the Loader step.
    You can do that 'long-hand' by always giving an image sized to all RAM, but the SW-Fill would be faster.
    If ROM manages this as a Build-type switch, that frees up some valuable user code space.


  • RaymanRayman Posts: 14,350
    edited 2016-12-09 13:52
    What happens if two cogs are running code with two different things in LUT and then
    you run code with their LUT's shared?

    When you read LUT, which one do you get?

    If it works the way I imagine then:
    Actually, maybe this is way for the dominant cog to have switchable access between two different LUT's? That could be useful perhaps...
  • cgraceycgracey Posts: 14,134
    edited 2016-12-09 16:06
    I've been really stumped a few times by what turned out to be just software out-of-order r/w issues in shared hub memory. The solutions were always simple. It was just a matter of realizing where the trip-up was happening. The same issues are potential in shared LUTs.

    If you are launching two cogs concurrently with LUT-sharing in mind, it might be good to have each one start by clearing its own LUT and then turning on LUT sharing. Remember that LUT sharing does not makes two LUTs equal, only that they each can receive a copy of their neighbor's individual WRLUT operations.
  • cgraceycgracey Posts: 14,134
    edited 2016-12-09 16:17
    Garryj, I think I asked before, but do you have a Prop123-A9 board? I can do an updated A9 compile today and post it. It uses bit 3 of the readback status in the USB mode to tell whether SE0/K/J have been valid for 7+ USB bit periods, while bits 2/1/0 express immediate SE0/K/J states, without any delays.

    The new compile would also cover the bug where CALLPA/CALLPB and the event jumps couldn't branch backwards using 9-bit relative addresses.
  • RaymanRayman Posts: 14,350
    edited 2016-12-09 16:37
    Thanks Chip, I remember how the shared LUT works now.

    I just took a quick peek at documentation, but don't see any notes that LUT is not initialized by coginit. I think this needs to be made very clear. Maybe in both LUT description section and coginit section.

    Also, I didn't see the option of not clearing cog RAM in there either...
  • cgracey wrote: »
    Garryj, I think I asked before, but do you have a Prop123-A9 board? I can do an updated A9 compile today and post it. It uses bit 3 of the readback status in the USB mode to tell whether SE0/K/J have been valid for 7+ USB bit periods, while bits 2/1/0 express immediate SE0/K/J states, without any delays.

    The new compile would also cover the bug where CALLPA/CALLPB and the event jumps couldn't branch backwards using 9-bit relative addresses.

    Yep, a Prop123-A9, and the status bit changes look good.

    Thanks, Chip, and remember to take it easy!
  • RaymanRayman Posts: 14,350
    edited 2016-12-09 21:20
    I added this at garryj's suggestion:
    host_reset
                  'RJA Trying to fix occasional glitch that needed P2V reboot
                  'write zero to LUT locations $1fc (H_EVENT) and $1fd (D_EVENT),
                    wrlut   #0,#$1fc
                    wrlut   #0,#$1fd
    

    Don't know if I did it right, but at least doesn't make it not work...
  • Rayman wrote: »
    I added this at garryj's suggestion:
    host_reset
                  'RJA Trying to fix occasional glitch that needed P2V reboot
                  'write zero to LUT locations $1fc (H_EVENT) and $1fd (D_EVENT),
                    wrlut   #0,#$1fc
                    wrlut   #0,#$1fd
    

    Don't know if I did it right, but at least doesn't make it not work...
    The D_EVENT location is "owned" and read by the driver cog, so it should go here:
    class_start
    		call	#serial_init			' Init serial I/O and startup splash to terminal
    		call	#load_kbd_lut			' Copy keyboard conversion table to LUT
    		dirh	#DRIVER_BLINKY_LED		' DEBUG
    		wrlut	#D_READY, #D_EVENT		' Reset shared LUT eventID
    
    I'm almost finished testing the next drop of the USB demo. So far, I haven't had to power-cycle once, so I'm optimistic that this bug is squashed.
  • cgraceycgracey Posts: 14,134
    I've got that new compile underway now for the -A9.
  • Rayman wrote: »
    Also, I didn't see the option of not clearing cog RAM in there either...

    From the P2 docs for "STARTING AND STOPPING COGS"
    %1_x_xxxx The target cog begins execution at address S/#.
    

    This option enables you to restart a stopped cog at any address without a cog reload.

    Look here for an example.
    http://forums.parallax.com/discussion/164300/restarting-stopped-cogs-power-save-mode

  • Cluso99Cluso99 Posts: 18,069
    Chip,
    Get out of the P2 for a well deserved rest and recouperate!!!
  • RaymanRayman Posts: 14,350
    Well, I think that should be clarified...

    To me, it sounds like it still loads the cog and just starts from somewhere else besides address #0.
  • Rayman wrote: »
    Well, I think that should be clarified...

    To me, it sounds like it still loads the cog and just starts from somewhere else besides address #0.
    Yes, I agree.
    IIRC I started playing with this mode based on a passing comment by Chip of a new feature.
    It also needs to mention that stopping the cog clears the DIRx registers too.
    This can be a issue if restarting at an address that may skip port initialization.
    :)


  • cgraceycgracey Posts: 14,134
    Cluso99 wrote: »
    Chip,
    Get out of the P2 for a well deserved rest and recouperate!!!

    But, the P2 is trying to get out of ME.
  • cgracey wrote: »
    I've got that new compile underway now for the -A9.

    Be careful Chip!
    I have found Quartus to be be a massive source of stress!!
    :)
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