SDcard with Wireless Lan
LoopyByteloose
Posts: 12,537
http://www.amazon.com/s?ie=UTF8&page=1&rh=i:aps,k:wifi sd cards
Do these really have a wifi interface included in the card, or has the advertising snake oil gotten so bad?
I just ran across these and am wondering if anyone has been inspired to try one with the Propeller. Frankly, I am a bit gobsmacked and very curiious.
Do these really have a wifi interface included in the card, or has the advertising snake oil gotten so bad?
I just ran across these and am wondering if anyone has been inspired to try one with the Propeller. Frankly, I am a bit gobsmacked and very curiious.
Comments
Not for general purpose communication use. Although I seem to recall that they have been hacked to allow such use.
For general purpose WIFI in an SD card look for the "Electric Imp".https://www.sparkfun.com/products/11395 Although I believe they rely on using the Electric Imp IoT cloud service.
Well, I went to bed last night thinking I had been taken in by some clever adversting, but now see that the SD card has morphed into something quite interesting.
We seem to have two versions - one that has both Wifi and data storage, and one that is only a Wifi interface of some sort and maybe not wired the same as a SD card (would this be expecting a USB interface for support?).
SD cards with WIFI use the usual SD card interface. What is that, souped up SPI or something? Could be useful on a Prop project. Save your data as a file to the card and retrieve it over wifi. Does it work the other way though? Might have to get some and check that out.
The Electric Imp is not usable as a normal SD card despite being in the SD form factor. It's a micro controller with WIFI and some GPIO. Give it power and it's a usable machine all by itself!
USB just adds another order of magnitude of complexity. Right?? That would require more code space and potentially slower trough-put.
At least an order of magnitude more complexity. Try browsing through the USB specs, it's a nightmare.
I'm always amazed at how hard they made it to get frikken serial I/O going on a PC's (and everything else), plug-n-play is not what I wanted. With it's millions of extra transistors and millions of lines of driver code and piles of configuration. Back in the day we just banged on a couple of registers in a UART chip, life was good....
Creating added complexity where none is required has a long and glorious history in the computer industry. IBM seemed to feel that it was a welcome way to protect turf and make rites of passage for programmers.
We have EBCDIC instead of ASCII. I suspect IBM encouraged programmers to take the keyboard away with them if they desired to protect the computer.
And of course, the original USART chips were overly complex with substantial extra and unneeded control and handshaking signals that migrated from the old teletype devices.
But the real odd ball is the PS2 serial keyboard and mouse interface that is 12 bits in one direction and 13 bits in the other.
Of course they publish copious documentation. That allows them to obfuscate the important details or perhaps, just omit a few critical features.
I suspect it all has something to do with Freemasonry.
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