Shop OBEX P1 Docs P2 Docs Learn Events
SOLVED: prop 1 loader for linux — Parallax Forums

SOLVED: prop 1 loader for linux

prof_brainoprof_braino Posts: 4,313
edited 2015-11-16 23:31 in Propeller 1
I found a bunch of tools that look like they might load prop 1 firmware eeprom images into the prop. But most look like they are not finished.

What is the current best tool and/ or released tool for loading an eeprom image into the prop under Linux?

EDIT: I was looking for supported, multi-platform (Linux, Windows, OSX), and command-line

Thanks!

Answers:

Official tool: propeller-loader in propgcc https://github.com/parallaxinc/propgcc

unofficial version of the same tool: https://github.com/dbetz/propeller-load

Unofficial tool: https://github.com/dbetz/p1load
«1

Comments

  • propeller-load

    Tutorial
    Source Code
    If it would be helpful I can add it to my build server in order to provide binary images. Currently, I believe it is only supplied in binary form as part of a PropGCC package.
  • LoopyBytelooseLoopyByteloose Posts: 12,537
    edited 2015-11-11 17:29
    The prop loader works quite well.
    Heater has re-compiled it for the Raspberry Pi, and a TP-Link MR-3020 OpenWrt router hack.

    The MR-3020 can be used as a wireless PropPlug that stores binaries, or can even compile them from Spin (Heater created that as well.) You use 'scp' (secure copy) to transfer files over to the MR-3020 wirelessly or on a LAN.

    There is a question of what you are planning to use for interface -- RS-232 or USB. Both can do it, but take a different installation method.

    +++++
    Heater has ordered a bunch of VoCore devices for wifi PropPlugs. You may want to follow what he does with that. http://vocore.io/
  • I cloned the repo above, I also tried propgcc

    the readme says:
    source setenv.linux
    make
    
    when I run the source setenv, is gives an error:
    f6b@pf6b-VirtualBox ~/propeller-load $ source setenv.linux
    bash: setenv.linux: No such file or directory
    pf6b@pf6b-VirtualBox ~/propeller-load $ 
    

    since the above failed, when I run the make file, it gives an error:
    pf6b@pf6b-VirtualBox ~/propeller-load $ make
    TOOLCC: gcc
    CFLAGS: -Wall -Isrc/common -Isrc/runtime -Isrc/loader
    LDFLAGS: -Wall -Isrc/common -Isrc/runtime -Isrc/loader
    SPIN:
    bin//bin2c
    src/propeller-load.c: In function ‘main’:
    src/propeller-load.c:292:23: error: ‘PORT_PREFIX’ undeclared (first use in this function)
                 ShowPorts(PORT_PREFIX);
                           ^
    src/propeller-load.c:292:23: note: each undeclared identifier is reported only once for each function it appears in
    make: *** [obj//propeller-load.o] Error 1
    pf6b@pf6b-VirtualBox ~/propeller-load $ 
    

    What is missing?

    Thanks!
  • Heater.Heater. Posts: 21,230
    My version of that loader for the Pi has a setev.linux and builds on Linux on PC and Pi.

    https://github.com/ZiCog/pi-propeller-load

    No guarantees though as most of it must be out of date compared to the latest work David Betz has done. Only ever tested for loading normal Spin binaries, none of that XMM and C loader stuff.
  • prof_brainoprof_braino Posts: 4,313
    edited 2015-11-15 01:09
    Thanks! Getting closer:
    pf6b@pf6b-VirtualBox ~/propeller-load $ export OS=linux
    pf6b@pf6b-VirtualBox ~/propeller-load $ export PORT=/dev/ttyUSB0
    pf6b@pf6b-VirtualBox ~/propeller-load $ export BOARD=hub
    pf6b@pf6b-VirtualBox ~/propeller-load $ make
    TOOLCC: gcc
    CFLAGS: -DLINUX -Wall -Isrc/common -Isrc/runtime -Isrc/loader
    LDFLAGS: -DLINUX -Wall -Isrc/common -Isrc/runtime -Isrc/loader
    SPIN:
    bin/linux/bin2c
    obj/linux/propeller-load.o
    obj/linux/loader.o
    obj/linux/lmm-image.o
    src/xmm-image.c: In function ‘BuildExternalImage’:
    src/xmm-image.c:58:18: warning: variable ‘initSectionTable’ set but not used [-Wunused-but-set-variable]
         InitSection *initSectionTable, *initSection;
                      ^
    obj/linux/xmm-image.o
    obj/linux/xmm-image2.o
    obj/linux/pex-image.o
    obj/linux/loadelf.o
    obj/linux/packet.o
    obj/linux/PLoadLib.o
    obj/linux/p1image.o
    obj/linux/config.o
    obj/linux/expr.o
    src/system.c: In function ‘xbAddProgramPath’:
    src/system.c:133:5: warning: implicit declaration of function ‘readlink’ [-Wimplicit-function-declaration]
         r = readlink("/proc/self/exe", fullpath, sizeof(fullpath)-1);
         ^
    obj/linux/system.o
    obj/linux/port.o
    make: openspin: Command not found
    make: *** [obj/linux/serial_helper.binary] Error 127
    pf6b@pf6b-VirtualBox ~/propeller-load $ 
    

    Next step?
  • Heater.Heater. Posts: 21,230
    You need to build and install the openspin Spin compiler:
    https://github.com/parallaxinc/OpenSpin

    I think that builds with a simple make command. After that you will have to put the openspin executable onto your PATH somewhere.
  • prof_brainoprof_braino Posts: 4,313
    edited 2015-11-15 17:59
    OK, from heater's setenv.linux, I set that what is needed is to export
    export OS=linux
    export PORT=/dev/ttyUSB0
    export BOARD=hub
    

    also from the above post I need to export the path to openspin executable
    export ~/OpenSpin/build
    

    at this point I get an error (below), I think it might have to do with SD card or the memory model.

    make runs fine until the very end:
    Done.
    Program size is 1316 bytes
    propeller-load/sd_driver.dat
    make[1]: Entering directory `/home/pf6b/propeller-load/sdloader'
    propeller-elf-gcc -Os -Wall -mcmm -c sd_loader.c -o /home/pf6b/propeller-load/obj/sd_loader.o
    make[1]: propeller-elf-gcc: Command not found
    make[1]: *** [/home/pf6b/propeller-load/obj/sd_loader.o] Error 127
    make[1]: Leaving directory `/home/pf6b/propeller-load/sdloader'
    make: *** [sd-loader] Error 2
    rm obj/linux/flash_loader2.binary obj/linux/flash_loader.binary obj/linux/flash_loader2.c
    pf6b@pf6b-VirtualBox ~/propeller-load $
    

    I don't have any SD card, so I don't know where this came from.

    When I run the propeller-loader executable on the firmware I created earlier with openspin, I get the message:
    pf6b@pf6b-VirtualBox ~/Public/testopenspin $ ./propeller-load -e StartKernel.eeprom
    Propeller Version 1 on /dev/ttyUSB0
    Loading StartKernel.eeprom to EEPROM via hub memory
    32768 bytes sent                  
    Verifying RAM ... OK
    Programming EEPROM ... OK
    Verifying EEPROM ... OK
    
    

    but at this point, the command prompt does NOT return, it just kind of hangs.
    I can do a CTL-z and get back to the prompt,
    I can use minimcom and get to the prop, and see the the firmware has in fact loaded, There is a version string in the firmware and I can load alternating versions.

    Would the "propeller-load does not exit" issue be due to running in a virtual box?
    Or would this be something to do with the propeller-loader (maybe the SD error message)?

    Thanks, this has gotten me very far on upgrading my tool chain to the current tools.
  • Heater.Heater. Posts: 21,230
    You don't have an "SD error" message. You have an "I can't find propgcc" message:
    make[1]: propeller-elf-gcc: Command not found
    
    If you want all that stuff to work you will need to install prop-gcc.

    Looks like your binary loaded and verified OK. I have no idea off hand why it does not exit at that point.

  • yetiyeti Posts: 818
    edited 2015-11-15 18:47
    I found a bunch of tools that look like they might load prop 1 firmware eeprom images into the prop. But most look like they are not finished.

    What is the current best tool and/ or released tool for loading an eeprom image into the prop under Linux?

    The propeller1 has not changed over the years, so maybe the old loader mentioned here still works:
    http://forums.parallax.com/discussion/90707/propeller-development-for-non-windows-users/p1

    Just tested on Debian8...
    $ /home/tmp/propellerloader/python-loader/Loader.py -e main.binary
    Uploading main.binary
    Connected (version=1)
    Sending code (32768 bytes)
    Programming EEPROM
    Verifying EEPROM
    Done
    
    ...and the program ran correctly after reset...
  • dgatelydgately Posts: 1,630
    edited 2015-11-15 18:50
    pf6b@pf6b-VirtualBox ~/Public/testopenspin $ ./propeller-load -e StartKernel.eeprom
    Propeller Version 1 on /dev/ttyUSB0
    Loading StartKernel.eeprom to EEPROM via hub memory
    32768 bytes sent                  
    Verifying RAM ... OK
    Programming EEPROM ... OK
    Verifying EEPROM ... OK
    
    

    but at this point, the command prompt does NOT return, it just kind of hangs.
    I can do a CTL-z and get back to the prompt,
    I can use minimcom and get to the prop, and see the the firmware has in fact loaded, There is a version string in the firmware and I can load alternating versions.

    propeller-load has several options... Execute it on its own or with the "-?" option and you will get a list of options/parameters. Two of those ("-r", "-t") will allow running of the uploaded program/eeprom and displaying a terminal.
    options -r, -t:
        -r = run/execute the program after upload
        -t = open a terminal session between the PC and the prop
    
    Example (upload the eeprom file, execute its program, & start a terminal session with the prop board):
    
        $ propeller-load -e StartKernel.eeprom -r -t
    
    

    dgately


  • You shouldn't need more than:
    make OS=linux
    
  • Heater. wrote: »
    You don't have an "SD error" message. You have an "I can't find propgcc" message:

    So I guess I also have to do some kind of
    export ~/propgcc/ xxxxx
    
    What propgcc executable exactly would the loader be looking for? There seems to be just under 80,000 items in propgcc. I didn't read (or find) all the documentation, but the readme did not seem to mention any of the set up stuff, aside from "run make". I ran make successfully (as far as I can tell), but nothing jumps out as my solution.

    Thanks!
  • dgately wrote: »
    propeller-load has several options... Execute it on its own or with the "-?" option and you will get a list of options/parameters. Two of those ("-r", "-t") will allow running of the uploaded program/eeprom and displaying a terminal.

    Thanks! I saw the terminal option, but we use minicom (linux) or teraterm (windows) for various reasons. And as stated, minicom works, the only concern is that the loader doesn't exit. I will of course try the terminal option after I address the loader to exit.
  • David Betz wrote: »
    You shouldn't need more than:
    make OS=linux
    

    This is what I thought as well, but obviously it needs something else. Bear in mind that that this is a clean install of the OS, and a clean install of each tool, and I cannot rely on any of the tools to be previously configured and previously working. While all developers will have all the "other" tools set-up and in-place from previous years' efforts, any NEW user will be starting from close to scratch. Relying on previously set up anything will guarantee 100% failure of all new users lacking those unnamed tools.

    I start each iteration of testing with a clean install of the OS, and follow the instructions step by step. It takes marginally longer but it really flushes out the details, as demonstrated here.

    Nothing against you guys, your work is great! Me and the kids new just a tad more detail in the instructions.
  • yeti wrote: »
    What is the current best tool and/ or released tool for loading an eeprom image into the prop under Linux?
    The propeller1 has not changed over the years, so maybe the old loader mentioned here still works:
    python-loader/Loader.py -e main.binary

    Thanks, and thanks for your messages. But as stated, we want to use the most current tool if possible; we want to use exactly the same things everyone else is using so it works transparently on linux, osx, and windows, and anything else that these can be ported to. The project itself is different enough to have weirdness issues on its own. For anyone that hasn't guessed, this is all around setting up the physical propeller 1 to load simple spin programs, in support of the PropForth 6 build and test automation. The build and test automation works just fine, but it uses Brad's Spin Tool (bst) which has a bunch of problems (at least for this project). So going back to the old python loader could work, but would involve a bunch of "out-dated software" issues due to old version of python etc. This would of course be the next option, if the current tools prove to be unsuitable in some way, but my hope is that all issues can be solve via questions on this thread.
  • dgatelydgately Posts: 1,630
    edited 2015-11-15 21:11
    dgately wrote: »
    propeller-load has several options... Execute it on its own or with the "-?" option and you will get a list of options/parameters. Two of those ("-r", "-t") will allow running of the uploaded program/eeprom and displaying a terminal.

    Thanks! I saw the terminal option, but we use minicom (linux) or teraterm (windows) for various reasons. And as stated, minicom works, the only concern is that the loader doesn't exit. I will of course try the terminal option after I address the loader to exit.

    Use just the "-r" option... Have minicom running in another window or TAB of your editor, if possible. Or append "&" to let the loader run n the background while you execute minicom.

    dgately
  • David Betz wrote: »
    You shouldn't need more than:
    make OS=linux
    

    This is what I thought as well, but obviously it needs something else. Bear in mind that that this is a clean install of the OS, and a clean install of each tool, and I cannot rely on any of the tools to be previously configured and previously working. While all developers will have all the "other" tools set-up and in-place from previous years' efforts, any NEW user will be starting from close to scratch. Relying on previously set up anything will guarantee 100% failure of all new users lacking those unnamed tools.

    I start each iteration of testing with a clean install of the OS, and follow the instructions step by step. It takes marginally longer but it really flushes out the details, as demonstrated here.

    Nothing against you guys, your work is great! Me and the kids new just a tad more detail in the instructions.
    Well, you certainly need openspin and propgcc installed since there are pieces of propeller-load that are build with those tools. There is always the p1load project you can try if all you want is to load Spin .binary files.

    https://github.com/dbetz/p1load
  • dgately wrote: »
    Use just the "-r" option... Have minicom running in another window or TAB of your editor, if possible. Or append "&" to let the loader run n the background while you execute minicom.

    Brilliant! the -r option did the trick. I didn't realize that the prop doesn't automatically start running with these tools. Our previous tool chain always resulted in the prop running, as soon as load completed, the prop would be visible when we launch minicom. Or maybe it didn't sometimes, and this was the problem with bst. Whatever, this is the final piece, I think the loader is 100% working now.

    I will still try to solve the propgcc error message. I had hoped that propgcc, openspin, and propeller-loader would all be one happy package and just work together. Perhaps I need to work on something further up stream.



  • I had hoped that propgcc, openspin, and propeller-loader would all be one happy package and just work together.

    Yes well, add an editor and call it... Let's see... Something simple, hmm... Ah, "SimpleIDE"?


    dgately

  • Well, you certainly need openspin and propgcc installed since there are pieces of propeller-load that are build with those tools. There is always the p1load project you can try if all you want is to load Spin .binary files.

    This was not clear from the available documentation, discussion threads, and responses to my questions (or maybe I'm a little dense).

    I may have gone about this wrong way around. I started asking about compiling spin, then about loading the prop.

    What I really want is one tool that will accomplish compiling (spin and anything else) and loading the prop from the command line so they can be used in a script. What ever tools must be currently supported and work transparently under linux, OSX, and windows. I think that openspin and propeller loader accomplish this, but I had been under the impressing that these should all be integrated into a single tool. Previously I though simpleIDE woudl be this tool, but found out that spin support was to be removed from simpleIDE. Later I though propellerIDE would be the tool except for the IDE part. I started looking at propgcc but could not figure it out, which lead me to ask "what’s the spin compiler and what’s the propeller loader". So here we are.

    Can propgcc compile spin and load the prop 1 from the command line, i.e. in a script?
  • Well, you certainly need openspin and propgcc installed since there are pieces of propeller-load that are build with those tools. There is always the p1load project you can try if all you want is to load Spin .binary files.

    This was not clear from the available documentation, discussion threads, and responses to my questions (or maybe I'm a little dense).

    I may have gone about this wrong way around. I started asking about compiling spin, then about loading the prop.

    What I really want is one tool that will accomplish compiling (spin and anything else) and loading the prop from the command line so they can be used in a script. What ever tools must be currently supported and work transparently under linux, OSX, and windows. I think that openspin and propeller loader accomplish this, but I had been under the impressing that these should all be integrated into a single tool. Previously I though simpleIDE woudl be this tool, but found out that spin support was to be removed from simpleIDE. Later I though propellerIDE would be the tool except for the IDE part. I started looking at propgcc but could not figure it out, which lead me to ask "what’s the spin compiler and what’s the propeller loader". So here we are.

    Can propgcc compile spin and load the prop 1 from the command line, i.e. in a script?
    The Propeller Tool and BST can both compile and load Spin code. Other than that, I don't know of any other single tool that can do it. PropellerIDE can do it but it uses openspin under the hood to compile the Spin code. I guess that doesn't meet your needs. PropGCC can't compile Spin code at all. It just compiles C and C++ and the GAS variant of PASM. Even at that, it is a suite of tools. It isn't a single executable.

  • jmgjmg Posts: 15,173
    ... Previously I though simpleIDE woudl be this tool, but found out that spin support was to be removed from simpleIDE.
    Is that really true ?
    Most IDE's do not dictate which languages you can use ?
    Later I though propellerIDE would be the tool except for the IDE part.
    Parallax do have seem to have created much confusion here, with 'too many IDE disease'.

    Other vendors grasp the support costs of Myriad options, and they have one IDE for multiple MCUs, rather than Multiple IDEs for one MCU ?!

  • Heater.Heater. Posts: 21,230
    Except of course the Arduino thing. It has one language, C++, and one IDE. The idea being to make things as simple and quick as possible. No confusing options or fuss. This has made the Arduino very popular.

    I had hoped that SimpleIDE would be like that. Seems like there are plans afoot to move in that direction be removing Spin and other options.

    I disagree that any command line tool should compile and program. Better to keep the tasks separated. An IDE can call them up as it needs and a user can script them together in a minute if need be.

  • jmgjmg Posts: 15,173
    Heater. wrote: »
    Except of course the Arduino thing. It has one language, C++, and one IDE.
    Wow, I had no idea Arduino users could only code in their version of C++ ?
    - seems those web examples of Arduino Assembler must be wrong ?
    Limiting user choice can give merely the illusion of simplicity, as then the web grows many
    "How to workaround the imposed limitation..." example, and so long term confusion is actually greater.
  • So back to the topic of this thread.

    This is what it think I have discovered:

    We DO need OpenSpin to compile Spin code, no other CURRENT tool does this; if we want cross platform and supported, we want OpenSpin. Yes/No?

    We DO need propeller-loader to load an image to the prop. Propeller-loader is included in propgcc, but has to be compiled separately, it is not done automatically in the highest level make; the make for propeller-loader is down under the loader directory. Propeller-loader is available separately, but still needs propgcc to be present or it given errors. The set up of both tools requires us to set up a bunch of environment variable with path names etc. but the setup is not defined in the documentation. Regardless, at least the compile finishes and the resulting executable functions to load the prop.

    SimpleIDE does not include spin support in any form. This is C only for the prop. Yes/No?

    PropellerIDE does not include spin support in any form. This is C only form the prop, and perhaps also for other parallax micro controllers, maybe Basic Stamps and P2? Yes/No/Actual list?

    The important take away seems to be that no current parallax tools support SPIN aside from OpenSpin, indicating that spin is moving out of the main focus. For a project such as PropForth, which only uses SPIN to get to the FORTH kernel, it may be time to start thinking about having propforth generate a new forth kernel directly, rather than relying on and taking advantage of a SPIN compiler, as the SPIN tool chain is no longer the mainstream tool chain. Yes/No?

    Thanks for answering these questions, as these answers will affect our roadmap starting now.
  • My understanding is that SimpleIDE is for C, and PropellerIDE is for Spin.
  • OK, I checked again, and "PropellerIDE is for spin" is correct.

    There is also a ParallaxIDE which is for chrome, for the BASIC STAMP, which I imagine would be prop basic. (I guess, I haven't been up that way for awhile.)

    Hence my confusion.

    Thanks to who ever was smart enough to use a descriptive name on the tools that I need!

    And to the folks that name the other tools, good job on being as confusing as possible! I couldn't beat that if I tried!

    Way off topic: In my humble opinion,

    SimpleIDE should be "PropC-IDE"
    PropellerIDE should be "PropSpin-IDE"
    ParallaxIDE should be "BasicStampChrome-IDE"

    Would these be meaningful names or do I still misunderstand?
  • yetiyeti Posts: 818
    edited 2015-11-16 01:47
    We DO need OpenSpin to compile Spin code, no other CURRENT tool does this; if we want cross platform and supported, we want OpenSpin. Yes/No?
    Yes.
    We DO need propeller-loader to load an image to the prop.
    No.
    You insist in needing propeller-loader instead of looking at the alternatives.
    If you just want to wrap your Forth kernels in some lines of Spin and want to get that into your Propellers and to be able to do that on various platforms, then you sure do not need/want a propeller-loader that forces you to build propgcc first.
  • but - @yeti - what else? OpenSpin does not load a image from command line...

    Mike
  • jmgjmg Posts: 15,173
    edited 2015-11-16 02:12
    What I really want is one tool that will accomplish compiling (spin and anything else) and loading the prop from the command line so they can be used in a script. What ever tools must be currently supported and work transparently under linux, OSX, and windows.

    This is a little confusing, as you say 'one tool', then 'tools' & seem to also expect Multiple Languages in that one Tool ?

    You certainly can expect one script to compile and download, but one executable seems to be what you are hoping for ?

    As others have mentioned it makes more sense to separate the Download part from the Compiler part. ie two executables.
    That way the download is common and shared among all the languages that may create the file(s) to download.
    A single script can easily manage this.

    I have also seen Compilers with command line switches that call other downstream tools, but they still exist as multiple executables.
Sign In or Register to comment.