Shop OBEX P1 Docs P2 Docs Learn Events
Quake on a 'scope — Parallax Forums

Quake on a 'scope

HughHugh Posts: 362
edited 2015-01-04 10:18 in General Discussion
This morning I was sent this link - playing Quake on an oscilloscope! http://youtu.be/aMli33ornEU

Comments

  • Mark_TMark_T Posts: 1,981
    edited 2014-12-30 13:35
    Wow - if that doesn't make hack-a-day there's no justice!
  • Heater.Heater. Posts: 21,230
    edited 2014-12-30 13:40
    Oh boy, I wish we had the processing power to do that on the huge big round vector graphic radar displays I was working with back in the early 1980's. We even had three colour capability you know!
  • GadgetmanGadgetman Posts: 2,436
    edited 2014-12-30 13:54
    Some early arkade games used vector graphics. Really neat stuff. ;-)
  • ercoerco Posts: 20,256
    edited 2014-12-30 14:02
    Gadgetman wrote: »
    Some early arkade games used vector graphics. Really neat stuff. ;-)

    My 1980's Battle Zone arcade game is still banging. Bought for $75 many moons ago. :)
  • Peter JakackiPeter Jakacki Posts: 10,193
    edited 2014-12-30 22:30
    Quite cool, but you have to be very familiar with the game (and dedicated) to play this on a scope. Don't think any of the digital scopes will work though and I threw out my 4 channel CRO many years ago. Maybe this might work with some laser light show stuff! Now that would be pretty cool, quaking and lighting up the sky at night.!
  • Buck RogersBuck Rogers Posts: 2,185
    edited 2014-12-31 16:41
    Mark_T wrote: »
    Wow - if that doesn't make hack-a-day there's no justice!

    Hello!
    It did. The inhabitants there refused to believe it. Since scopes are vector driven displays and the majority of them can be set to be X-Y displays it was an (almost) easy fit. The fellow who created it used an open source (which is an oxymoron) Quake engine to begin with, and from there he needed to strip things out so it would display properly.

    Oddly enough the paperwork for the SYM-1 (A single board computer based on the SY6502) had advice for displaying text on one.

    Theoretically its possible to confuse a Prop-1 into displaying text that way.

    The first big test of a system running Linux by the way is running Quake. I can't begin to count the Alpha based systems running it, and that was in the beginning of the century.(LinuxWorld 2000 as it happens.) and only one half of them were Compaq or even DEC systems......

    So I applaud the designers efforts, but not the reason behind it.

    Say? Did someone ever figure out how to port Quake to the Prop?
  • Heater.Heater. Posts: 21,230
    edited 2014-12-31 17:14
    Buck Rogers,

    Them hack-a-day folks don't know nothin'

    Back in the day games like Asteroids and many others were vector graphic.

    Why? Because we did not have the memory for all those pixels.

    Now, I'm curious as to why you say "open source" is an oxymoron.

    Under the current copyright regime I could sell you or give you for free my source code. That does not give you the right to hack with it and pass it on to others.

    However, if I licence it to you under an "Open Source" license then I am giving you permission to do that. Note the upper case "O" and "S" there.

    Also, I can not understand this idea of the "first big test of Linux". In the year 2000 Linux was already used in production systems around the world. Alpha systems were never more than a blip in history.

    Oh and what do you mean "I applaud the designers efforts, but not the reason behind it."?

    The reason behind it is obvious. "Because I can"

    Rather like those Z80 emulators running CP/M on the Propeller and many other weird things that go on around here:)

    Happy New Year!
  • potatoheadpotatohead Posts: 10,261
    edited 2015-01-01 15:31
    I think it's just great!

    People doing weird things is very highly entertaining and educational.

    Re: Test of Linux & Quake

    Once ID opened the source for Quake, like DOOM, it became a "I can run anything, if I can run this" benchmark. And for some reason, running ID Software is such a great selling point, SGI Indy computers shipped with DOOM setup and ready to go. Very nice perk, and that version runs sweet too. One can fire up at least 6-8 sessions, all of which will run concurrently just fine. (The X setup to sort out displays and input devices is another matter...)
  • frank freedmanfrank freedman Posts: 1,983
    edited 2015-01-01 15:55
    Gadgetman wrote: »
    Some early arkade games used vector graphics. Really neat stuff. ;-)

    Not sure if TEMPEST was one of these, but Tektronix and CalComp had some great vector displays for their CAD systems..... Way, way pre-Autocad days......
  • localrogerlocalroger Posts: 3,451
    edited 2015-01-01 19:10
    erco wrote: »
    My 1980's Battle Zone arcade game is still banging. Bought for $75 many moons ago. :)

    I HAD ONE OF THOSE! Had to leave it at home when I moved out for complicated reasons, and my parents pitched it. :-(
  • localrogerlocalroger Posts: 3,451
    edited 2015-01-01 19:14
    My favorite part is where he's a bit disappointed that he can "only" get about a thousand lines on the display at once through an audio frequency interface.
  • Buck RogersBuck Rogers Posts: 2,185
    edited 2015-01-04 10:18
    potatohead wrote: »
    I think it's just great!

    People doing weird things is very highly entertaining and educational.

    Re: Test of Linux & Quake

    Once ID opened the source for Quake, like DOOM, it became a "I can run anything, if I can run this" benchmark. And for some reason, running ID Software is such a great selling point, SGI Indy computers shipped with DOOM setup and ready to go. Very nice perk, and that version runs sweet too. One can fire up at least 6-8 sessions, all of which will run concurrently just fine. (The X setup to sort out displays and input devices is another matter...)

    Hello!
    Exactly.

    That's why I used the term "oxymoron" regarding everything.
Sign In or Register to comment.