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POV clock — Parallax Forums

POV clock

TCTC Posts: 1,019
edited 2014-08-05 04:48 in Propeller 1
Hello all,

For years I have wanted to build a POV clock. But I was always afraid I would start on it, and find out i do not have the knowledge or experience to program it. I understand the theory behind it. And I can visualize what I would have to do with the hardware. But the programing side, I have no idea what I am doing.

Could anyone offer advice that could help me?

thanks
TC

Comments

  • kwinnkwinn Posts: 8,697
    edited 2014-08-04 13:08
    I have seen several POV clock projects on the forum so you could use one of those as a reference. The mechanical portion is more difficult than the electronics and programming IMHO. Circuitry and program/timing requirement is similar to multiplexing a display or generating a video image.
  • cavelambcavelamb Posts: 720
    edited 2014-08-04 14:29
    I played around with a ceiling fan and a QuickStart for a while.
    I got is sorta working. But the lack of an indexing mechanism was a stopper.
    (Some way to tell where the start point is located in the revolution)
    Probably could have worked out something, but there were other projects to play with and I moved on.

    There was a very good project at Defcon 20 a few years back.
    It ran on the Defcon Badge boards.
    Worth taking a look at for a startring point... http://pastebin.com/Ubv7qRii
  • TCTC Posts: 1,019
    edited 2014-08-05 04:48
    kwinn wrote: »
    I have seen several POV clock projects on the forum so you could use one of those as a reference. The mechanical portion is more difficult than the electronics and programming IMHO. Circuitry and program/timing requirement is similar to multiplexing a display or generating a video image.

    The programing portion is harder for me. I have not done much work with multiplexing, and never done anything with video. Guess this would be a good way to learn.

    cavelamb wrote: »
    I played around with a ceiling fan and a QuickStart for a while.
    I got is sorta working. But the lack of an indexing mechanism was a stopper.
    (Some way to tell where the start point is located in the revolution)
    Probably could have worked out something, but there were other projects to play with and I moved on.

    There was a very good project at Defcon 20 a few years back.
    It ran on the Defcon Badge boards.
    Worth taking a look at for a startring point... http://pastebin.com/Ubv7qRii

    OK, that would be a cool idea. Thank you for the link.

    Publison wrote: »

    Wonderful, thank you. That does help me figure out where I should start.
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