Wolfenstein Runs On The LameStation???
Brett Weir
Posts: 288
Seriously. No, seriously!
Baggers is making a version of Wolfenstein for the LameStation. Yes, Wolfenstein! How freaking cool is that! I can hardly contain myself!
Wanna make demos for the LameStation? There's still units left!
If interested, email demos@lamestation.com with a couple of paragraphs about your skills with the Propeller and links to other game demos you've created, and you may be selected to receive a pre-assembled LameStation prototype unit. The best demos will get game trailers featured on lamestation.com and the LameStation Kickstarter campaign. Spin programmers only please.
More info can be found here:
http://forums.parallax.com/showthread.php/155817-piXel-Game-Trailer-For-The-LameStation
Baggers is making a version of Wolfenstein for the LameStation. Yes, Wolfenstein! How freaking cool is that! I can hardly contain myself!
Wanna make demos for the LameStation? There's still units left!
If interested, email demos@lamestation.com with a couple of paragraphs about your skills with the Propeller and links to other game demos you've created, and you may be selected to receive a pre-assembled LameStation prototype unit. The best demos will get game trailers featured on lamestation.com and the LameStation Kickstarter campaign. Spin programmers only please.
More info can be found here:
http://forums.parallax.com/showthread.php/155817-piXel-Game-Trailer-For-The-LameStation
Comments
Baggers, want to really send him over the edge.... Port Space Ace next.
Haha, I can't do Space Ace or even Dragon's Lair Prop port, as there's no SD on it I have said the device needs SD to be awesome ) plus you can have all your games on it instead of having to re-flash the EEPROM from PC.
It was fun to get back into the rendering side of things, and bit mashing it into a 2bit screen buffer
I was thinking I'll look into this again when we get the next FPGA update, and do a 640x480 8bit version as it'll fit in HUB-RAM. and it won't need double buffering as the original one didn't because it did all the rendering in the v-blank and the new Prop will have 16 cores instead of 8 and cogs/cores will run 5* faster