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Wolfenstein Runs On The LameStation??? — Parallax Forums

Wolfenstein Runs On The LameStation???

Brett WeirBrett Weir Posts: 288
edited 2014-06-11 06:52 in Propeller 1
Seriously. No, seriously!

Baggers is making a version of Wolfenstein for the LameStation. Yes, Wolfenstein! How freaking cool is that! I can hardly contain myself!

Wanna make demos for the LameStation? There's still units left!

If interested, email demos@lamestation.com with a couple of paragraphs about your skills with the Propeller and links to other game demos you've created, and you may be selected to receive a pre-assembled LameStation prototype unit. The best demos will get game trailers featured on lamestation.com and the LameStation Kickstarter campaign. Spin programmers only please.

More info can be found here:
http://forums.parallax.com/showthread.php/155817-piXel-Game-Trailer-For-The-LameStation

Comments

  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2014-06-10 16:05
    Pure joy in that video. Kuddo's to Baggers for doing his magic on the Lamestation. Awesome indeed.

    Baggers, want to really send him over the edge.... Port Space Ace next.
  • BaggersBaggers Posts: 3,019
    edited 2014-06-11 02:15
    Cheers Jeff :D Can't believe it was as long ago as November 2009 that I wrote the original Demoboard/Protoboard/Hybrid/Hydra version!

    Haha, I can't do Space Ace or even Dragon's Lair Prop port, as there's no SD on it :( I have said the device needs SD to be awesome ) plus you can have all your games on it instead of having to re-flash the EEPROM from PC.

    It was fun to get back into the rendering side of things, and bit mashing it into a 2bit screen buffer :)

    I was thinking I'll look into this again when we get the next FPGA update, and do a 640x480 8bit version :D as it'll fit in HUB-RAM. and it won't need double buffering as the original one didn't because it did all the rendering in the v-blank :D and the new Prop will have 16 cores instead of 8 and cogs/cores will run 5* faster
  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2014-06-11 06:52
    Brett, Do consider adding a microSD socket to your design. It'll only cost you 4 I/O pins and about .80-1.00 in parts cost per unit. It is definately well worth it.
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