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piXel Game Trailer For The LameStation — Parallax Forums

piXel Game Trailer For The LameStation

Brett WeirBrett Weir Posts: 288
edited 2014-05-26 12:56 in General Discussion
Hi there, everyone! While programmers from the Parallax forums develop games for the LameStations we've already sent out, we've been busy making some demos of our own.

Check out this trailer for a new demo we just finished, piXel.



What Is The LameStation?

The LameStation is a game console that you build and program yourself.
ls_reallynice_lite.jpg



You get a box of parts, and a soldering iron so you can assemble it.
partslist4.jpg



Then you get a complete set of game development tools—everything you need to write your own games. The included book walks you step-by-step all the way from soldering your first component to playing your first game.

The LameStation teaches hardware, software, and everything in between. For kids, students, and educators, it is the ultimate introduction to electronics and programming all in one box.

Seeking Demo Coders

There are a few LameStation prototype units that have yet to find a home.

If interested, email me at demos@lamestation.com with a couple of paragraphs about your skills with the Propeller and links to other game demos you've created. Each demo coder will receive a pre-assembled LameStation prototype unit. The highest-quality demos will get their own game trailers that will be featured on lamestation.com and the LameStation kickstarter campaign when it's launched.

Experienced Spin programmers only please.
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1024 x 736 - 74K

Comments

  • Ahle2Ahle2 Posts: 1,179
    edited 2014-05-22 06:17
    I am interested in a unit if you are willing to send it all the way to Sweden. Getting a LameStation might give me the needed inspiration to actually finnish Retronitus. :) It has been in the closet for almost three years now and it is 99% finished.

    /Johannes
  • David BetzDavid Betz Posts: 14,516
    edited 2014-05-22 17:39
    Looks like a lot of fun. Any idea when it will be available for sale? Target price? Any reason you're only looking for Spin programmers? What about C? Forth? Basic?

    Edit: I just looked at your site and now I understand why you're looking for Spin experience. Looks like you've done a really nice job with both the hardware and the tutorials that go with it. I especially like the audio API and tutorial. Nice job!
  • Ahle2Ahle2 Posts: 1,179
    edited 2014-05-23 02:40
    Okay I see... You want spin coders to implement games/demos for your already finished framework! I thought I was free to do whatever I would like to do.
    I am still interested in a unit though, but I will have to wait until it is released then. Do you have a price estimate yet?
  • Brett WeirBrett Weir Posts: 288
    edited 2014-05-23 12:31
    I just looked at your site and now I understand why you're looking for Spin experience. Looks like you've done a really nice job with both the hardware and the tutorials that go with it. I especially like the audio API and tutorial. Nice job!

    Yep, you've got it! I'm creating an integrated set of libraries specifically for the LameStation so that it's easier than ever to build your own game console. And a book to walk you through the whole process.
    Okay I see... You want spin coders to implement games/demos for your already finished framework! I thought I was free to do whatever I would like to do.
    I am still interested in a unit though, but I will have to wait until it is released then. Do you have a price estimate yet?

    For shipping, I've sent them as far as the UK already, so I don't think Sweden is a problem. As for price, I'm looking at selling the kit for $150.

    Hey, you're the SIDcog guy? Is this Retronitus? This is awesome.
    At least initially, I just want to showcase what the platform is capable of for the campaign, so you can use as much or as little of the core libraries as you want to get it to work (as long as its in Spin/PASM). If you wanted to get more involved, we could then work on integrating demos and components back into the SDK and documenting them so that they were available to everyone. So Retronitus could end up a part of the kit if you really wanted it to!
  • Ahle2Ahle2 Posts: 1,179
    edited 2014-05-25 12:20
    Hey, you're the SIDcog guy? Is this Retronitus? This is awesome.
    Yes, yes... and thank you! :)

    For shipping, I've sent them as far as the UK already, so I don't think Sweden is a problem. As for price, I'm looking at selling the kit for $150.
    Great!
    At least initially, I just want to showcase what the platform is capable of for the campaign, so you can use as much or as little of the core libraries as you want to get it to work (as long as its in Spin/PASM). If you wanted to get more involved, we could then work on integrating demos and components back into the SDK and documenting them so that they were available to everyone. So Retronitus could end up a part of the kit if you really wanted it to!
    Then I am interested in a unit to make some kind of demo on. This will be awesome. I really like the concept and it may actually become a hit amongst nerds and DIYers.
    And yes, Retronitus could finally find a home and become part of something cool.
  • Brett WeirBrett Weir Posts: 288
    edited 2014-05-26 12:56
    Then I am interested in a unit to make some kind of demo on. This will be awesome. I really like the concept and it may actually become a hit amongst nerds and DIYers.
    And yes, Retronitus could finally find a home and become part of something cool.

    Alright, that's fantastic! Send me an email and we can go from there! :)
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