Demo Coders Needed For LameStation Gaming Handheld
Brett Weir
Posts: 288
Hi, my name is Brett Weir. Many of you probably won't recognize me, but if you went to Propeller Conference last year, you might recognize the LameStation. For the last year or so, I have been working on a Propeller-based gaming handheld that you build yourself, affectionately titled the LameStation. Check it out at http://www.lamestation.com.
Here's some pictures of the current prototypes.
I have been getting some advice from Andre LaMothe, which you all know created the HYDRA game console, and he said that if I needed the world's very best Propeller game coders, I should post on the Parallax forums, so here I am! Now, I am getting ready to launch my Kickstarter, but first, I need some really cool demos--nothing too big--but I would like some game ports and other cool demos that show off the system and the Propeller chip. So, if anyone is interested and would like to port some of their Propeller games or write a couple demos, I am looking for 10-20 really good demo coders to write some stuff in the next two to three weeks, ASAP.
If you're interested, email me at demos@lamestation.com with a couple of paragraphs about your skills with the Propeller and links to other game demos you've created. Each demo coder will receive a pre-assembled LameStation prototype. Now, these things are pretty expensive as prototypes, so only really serious coders with a lot of experience, please. I would like some really great stuff to show off the system, and I want to get the Propeller community officially involved before launching the Kickstarter campaign.
I look forward to hearing from you.
Here's some pictures of the current prototypes.
I have been getting some advice from Andre LaMothe, which you all know created the HYDRA game console, and he said that if I needed the world's very best Propeller game coders, I should post on the Parallax forums, so here I am! Now, I am getting ready to launch my Kickstarter, but first, I need some really cool demos--nothing too big--but I would like some game ports and other cool demos that show off the system and the Propeller chip. So, if anyone is interested and would like to port some of their Propeller games or write a couple demos, I am looking for 10-20 really good demo coders to write some stuff in the next two to three weeks, ASAP.
If you're interested, email me at demos@lamestation.com with a couple of paragraphs about your skills with the Propeller and links to other game demos you've created. Each demo coder will receive a pre-assembled LameStation prototype. Now, these things are pretty expensive as prototypes, so only really serious coders with a lot of experience, please. I would like some really great stuff to show off the system, and I want to get the Propeller community officially involved before launching the Kickstarter campaign.
I look forward to hearing from you.
Comments
Welcome to the forums!
I had to delete you other two duplicate posts, as cross posting is not allowed in the forums.
Please take a minute to review the rules of the forum at:
http://forums.parallax.com/showthread.php/134682-Forum-Guidelines
Thanks!
Jim
I think OddBitCollector would be able to help you.
Dave
I think it would be for the fun of it.
I do agree with your implied meaning that the hardware wouldn't be worth the amount of work required to port or make a game. But the effort could be fun and have intrinsic value.
I offered my services but with the stipulation of how many hours I'll promise to work on it. I'm not really the optimal person to choose since I haven't done much (if any) work on Propeller games.
People spend 100's or 1000's of hours doing all kind of weird stuff, for free. They just have to do it.
A classic case is .Linus Akesson and his "Turbulence" demo. http://www.linusakesson.net/scene/turbulence/
So, what's the pull here?
In fact, I got the release candidate PCBs today. This is the board that I plan to ship with; gonna assemble some of these bad boys to send out to you guys.
Hi Heater, Duane is right! First and foremost, it would be for the fun of it.
But on top of that, you get to be a part of a new Propeller product and leave your imprint on the LameStation SDK used by all of the people who buy one of these kits. It's also the chance to be one of the very first people to own a LameStation, and the opportunity to have your software featured and credited in a video that's going to be seen by thousands of people.
These all seem like compelling reasons to me. What do you think?
Go for it.