Blocky for Propeller?
Rayman
Posts: 14,659
Was surfing for graphical programming tools...
One thing that caught my eye was blocky:
https://code.google.com/p/blockly/
It looks a lot like 12blocks...
There's a "Blocky and Espruino" project that appears to allow programming of Arduino with it:
Blockly and Espruino - Graphical Programming for Microcontrollers.
Does this look like it could be adapted for Propeller?
Would it be any different than 12blocks?
One thing that caught my eye was blocky:
https://code.google.com/p/blockly/
It looks a lot like 12blocks...
There's a "Blocky and Espruino" project that appears to allow programming of Arduino with it:
Blockly and Espruino - Graphical Programming for Microcontrollers.
Does this look like it could be adapted for Propeller?
Would it be any different than 12blocks?
Comments
I'm not crazy about all the little doodads required to make something work. Some people like it though.
It's open source and a web app, which has some attractiveness.
I was looking at it as a possible tool for EFX-TEK customers programming our Prop-1 (BS1) controller. Am very busy now, so I didn't get passed the looking at it stage.
-Phil
That sounds interesting. I like the way you don't need a keyboard to code. Would be perfect for the touchscreens we have working on the propeller. One could think of a self hosting compiler. I think sphinx has a compiler that runs on the propeller, so one could think about a comverter from blocky to spin.
eg blocky both could translate to spin by just changing a few characters.
It would be kind of cool to have a language you could run/compile on both a PC and self hosted on a propeller too.
I just did a demo on my iPhone, so I don't think that can be...
-Phil
It appears that it includes support for generating Python, JavaScript, and XML directly from the graphical elements.
Maybe it wouldn't be too hard to get it to spit out Spin or C++ instead...