Arrays are a very basic computer science topic. You've got 32KBytes of RAM to share between the program and data. You can store some of your data in arrays. An array on the S2 works the same as an array on the Propeller.
+1. If the subject refers to your previous 2 posts you should post additional questions and comments in the first thread rather than start a new thread each time.
Is it possible to use arrays with the GUI programming interface provided by the scribbler s2?
I haven't used the GUI a lot but I'm pretty sure you're limited to a few variables.
IMO, complicated maneuvers (such as storing a maze layout) are harder to program in the GUI than in Spin. What's really nice about the S2 GUI is it will generate Spin code based on what was graphically programmed. I use this feature to take advantage of all the fun sounds available in the GUI. I cut and paste code generated by the GUI into my larger Spin programs.
Comments
-Phil
Arrays are a very basic computer science topic. You've got 32KBytes of RAM to share between the program and data. You can store some of your data in arrays. An array on the S2 works the same as an array on the Propeller.
+1. If the subject refers to your previous 2 posts you should post additional questions and comments in the first thread rather than start a new thread each time.
I haven't used the GUI a lot but I'm pretty sure you're limited to a few variables.
IMO, complicated maneuvers (such as storing a maze layout) are harder to program in the GUI than in Spin. What's really nice about the S2 GUI is it will generate Spin code based on what was graphically programmed. I use this feature to take advantage of all the fun sounds available in the GUI. I cut and paste code generated by the GUI into my larger Spin programs.