EDIT: BTW I will re-map the eyes, don't want to steal your bots individualism.
I think many of the eye patterns I used were stolen from someone else. There are only so many ways one can make an eye with an 8x8 array. Don't worry about using the same patterns I'm using.
I think the only time I'd worry about the eyes of our bots being too similar would be if we were both at some event with our bots. In this sort of situation it would be a good idea if our bots' eyes didn't look too similar.
There are only so many ways one can make an eye with an 8x8 array.
Do you plan to mount the eyes on gimbals?
Honestly I think you can get quite a lot of expression and individuality in an 8x8 pattern. As your hex-pod showed, it was the perfect combination for a crab type creature. I hoping to use these on an interactive bot, maybe the size of a Heathkit Hero. I don't plan to use gimbal's, as the array's will be recessed in an enclosure, and rotate the head to show the direction it is looking. But that was great for your bot, kind of like the cartoon depiction of Crusty the crab.
Can you post the code you used to get the eye animations working? I've gone through Duane's stuff and with everything that's commented out, I can't get it to run.
I'm interested in doing animations that are different than the eye anims, but first I've got to get any animations working (instead of scrolling text).
Sure, it's not very intuitive and won't pass the Gold Standard, because I removed all of Duane's comments. You will have to refer to his original version for that. Let it be said that this is totally his works, except for the new eye patterns.
I'm still trying to follow how it cycles through the different animations, and how you would substitute different ones and have a different number of them.
I'm still trying to follow how it cycles through the different animations, and how you would substitute different ones and have a different number of them.
I tried to extract anything pertaining to eye animation from both of Duane's drivers, the one that scrolled text and the the one that was included in his hexpod archive. I didn't get the "DisplayRotatedEye" method to work, but the "DisplayEye" works fine. This was a work in progress, and only intended for my use, it wasn't ready for prime time. There are parameter's in the driver that have to be changed and added to display different animation's, I only got something working, you will have to develop methods in the demo and driver to cycle through different animation's.
Procurement of parts has always been an issue where I live, I need forty nylon spacers for my message board, I had four. The hardware store close to me had twenty one, the fancy store twenty miles away didn't even go down to the size I need. I have to put off assembly for a couple of weeks, for the local store to restock.
Comments
No speed issues here, it has to be slowed to let the human eye's catch it.
I think many of the eye patterns I used were stolen from someone else. There are only so many ways one can make an eye with an 8x8 array. Don't worry about using the same patterns I'm using.
I think the only time I'd worry about the eyes of our bots being too similar would be if we were both at some event with our bots. In this sort of situation it would be a good idea if our bots' eyes didn't look too similar.
Do you plan to mount the eyes on gimbals?
Honestly I think you can get quite a lot of expression and individuality in an 8x8 pattern. As your hex-pod showed, it was the perfect combination for a crab type creature. I hoping to use these on an interactive bot, maybe the size of a Heathkit Hero. I don't plan to use gimbal's, as the array's will be recessed in an enclosure, and rotate the head to show the direction it is looking. But that was great for your bot, kind of like the cartoon depiction of Crusty the crab.
look what was going on in 2007 to control LED arrays.
http://forums.parallax.com/discussion/99843/a-fist-full-of-leds-for-christmas/p2
Can you post the code you used to get the eye animations working? I've gone through Duane's stuff and with everything that's commented out, I can't get it to run.
I'm interested in doing animations that are different than the eye anims, but first I've got to get any animations working (instead of scrolling text).
Jeff
I'm still trying to follow how it cycles through the different animations, and how you would substitute different ones and have a different number of them.
I tried to extract anything pertaining to eye animation from both of Duane's drivers, the one that scrolled text and the the one that was included in his hexpod archive. I didn't get the "DisplayRotatedEye" method to work, but the "DisplayEye" works fine. This was a work in progress, and only intended for my use, it wasn't ready for prime time. There are parameter's in the driver that have to be changed and added to display different animation's, I only got something working, you will have to develop methods in the demo and driver to cycle through different animation's.
I hope Duane is OK with this.
The code didn't get formatted properly, so here is a screen shot.