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My bugs with the pipeline and stack... - Page 2 — Parallax Forums

My bugs with the pipeline and stack...

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  • jmgjmg Posts: 15,175
    edited 2013-10-09 22:59
    A source code editor that simply adds some sort of graphical annotation to show where the branch actually occurs is probably good enough.

    and a simulator, that source-steps and does (exactrly) what the core does, is better again.
  • Heater.Heater. Posts: 21,230
    edited 2013-10-09 23:36
    So what on earth is code like:
            SETSPA       #0
    
    loop1:  DJNZD        ctr1, #:loop1
            ADD          data, addval
    loop2:  DJNZD        ctr1, #:loop2
            PUSHA        data
            something
            something
    
    Going to do?
  • SeairthSeairth Posts: 2,474
    edited 2013-10-10 08:51
    Heater. wrote: »
    So what on earth is code like:
            SETSPA       #0
    
    loop1:  DJNZD        ctr1, #:loop1
            ADD          data, addval
    loop2:  DJNZD        ctr1, #:loop2
            PUSHA        data
            something
            something
    
    Going to do?

    Blow my mind, that's what!

    Actually, this one is very interesting. The "something" lines are never reached until ctr1 hits zero. Here's the pipeline for the above code:
    PC      S1              S2              S3              S4
    0       SETSPA                  
    1       DJNZD loop1     SETSPA          
    2       ADD             DJNZD loop1     SETSPA  
    3       DJNZD loop2     ADD             DJNZD loop1     SETSPA
    4       PUSHA           DJNZD loop2     ADD             DJNZD loop1
    1       DJNZD loop1     PUSHA           DJNZD loop2     ADD
    2       ADD             DJNZD loop1     PUSHA           DJNZD loop2
    3       DJNZD loop2     ADD             DJNZD loop1     PUSHA
    4       PUSHA           DJNZD loop2     ADD             DJNZD loop1
    etc...
    

    If ctr1 was odd, then it would end as follows:
    5       something       PUSHA           DJNZD loop2     ADD
    6       something       something       PUSHA           DJNZD loop2
    3       DJNZD loop2     something       something       PUSHA
    

    If ctr1 was even, you'd end up with:
    4       PUSHA           ADD             DJNZD loop1     PUSHA
    5       something       PUSHA           ADD             DJNZD loop1
    1       DJNZD loop1     something       PUSHA           ADD
    2       ADD             DJNZD loop1     something       PUSHA
    3       DJNZD loop2     ADD             DJNZD loop1     something
    4       PUSHA           DJNZD loop2     ADD             DJNZD loop1
    etc...
    
  • AribaAriba Posts: 2,690
    edited 2013-10-10 13:36
    Seairth, that was easy, but how would it look with 3 tasks with SETTASK #%%10233210 :smile:

    The 3 delay slots after a delayed jump are just in single task mode. With multitasking it depends a lot of the task switcher settings. I don't think a compiler can incorporate all this.

    Andy
  • YanomaniYanomani Posts: 1,524
    edited 2013-10-10 14:08
    Ariba wrote: »
    Seairth, that was easy, but how would it look with 3 tasks with SETTASK #%%10233210 :smile:

    The 3 delay slots after a delayed jump are just in single task mode. With multitasking it depends a lot of the task switcher settings. I don't think a compiler can incorporate all this.

    Andy

    Ariba

    Compilers can be very tricky to create, and also very smart, in the way they get their jobs done.
    Some years ago, my son was part of a universitary team, that created a distributed processing version, capable of spreading the work among a hundred or even more processors, then recovering all the resulting code pieces, ready for final assembly, in one functional unit.

    It was targeted to compile astonishingly huge operating systems, but the team also had an eye, in the distribution of the workload, among thousands of almost lazy Android cell phones, doing nothing but timekeeping, at their owners purses and tables.

    So, as long as the rules of the target cpu can be properly crafted, and a four level pipeline is not such hairy monster at all, i believe we can expect many good news from this side of the street.

    Yanomani
  • Heater.Heater. Posts: 21,230
    edited 2013-10-10 22:14
    Ariba,

    Seems to me the compiler cannot know how many taks are going to be running at compile time, so yes I agree it looks like an impossibility to optimise for that pipeline in general.

    Does that mean we might see some "dangerous" optimization compiler flags that may break things if tasking is used?

    Clearly we need a way to use tasking, and many other features from C. Looks like a lot of builtins or intrinsics (whatever they are called) are going to be needed.
  • Phil Pilgrim (PhiPi)Phil Pilgrim (PhiPi) Posts: 23,514
    edited 2013-10-10 22:55
    If it's impossible for the compiler to figure out on its own, there's no harm in telling it what you're doing: "Hey, compiler, I've got four tasks running here!" That's what pragmas (pragmata?) are for.

    -Phil
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