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Disney Does Linkages — Parallax Forums

Disney Does Linkages

ercoerco Posts: 20,256
edited 2014-02-19 09:35 in General Discussion
All I've seen lately from Disney is their princess movies with our twins, but Disney has been busy doing computer analysis of gears and mechanical linkages, which interests me greatly. Anyone who wants to build a walker someday may delight in this new video. Nice software traces point paths as gear diameter and location varies. WANT.

Comments

  • FranklinFranklin Posts: 4,747
    edited 2013-07-25 09:20
    That is simply amazing! Shows what you can do with a big enough computer, and a laser cutter, and a CNC mill, and a 3D printer, and.....:thumb:
  • mindrobotsmindrobots Posts: 6,506
    edited 2013-07-25 09:21
    erco wrote: »
    All I've seen lately from Disney is their princess movies with our twins, but Disney has been busy doing computer analysis of gears and mechanical linkages, which interests me greatly. Anyone who wants to build a walker someday may delight in this new video. Nice software traces point paths as gear diameter and location varies. WANT.

    That's really cool! What a clever way to go about solving that problem.

    Their daytime jobs look like as much fun as yours!! :smile:
  • PublisonPublison Posts: 12,366
    edited 2013-07-25 09:25
    Outstanding!

    I like they way they can make figure 8's. Maybe some gearing for a BOEBot? :)
  • ercoerco Posts: 20,256
    edited 2013-07-25 09:41
    Capital idea, an improved Boebot Walker kit!
  • Heater.Heater. Posts: 21,230
    edited 2013-07-25 10:01
    Cool.

    As a way of animating creatures in your movies CGI all those external gear models may work.

    Otherwise it looks like Victorian animatronics from a centuary or more ago.
  • Phil Pilgrim (PhiPi)Phil Pilgrim (PhiPi) Posts: 23,514
    edited 2013-07-25 12:07
    The heck with WANT. MUST HAVE! Is software like that available anywhere? Even without the optimization, just the simulation part would be useful.

    -Phil
  • WhitWhit Posts: 4,191
    edited 2013-07-25 19:38
    @erco - AMAZING!

    This linkage from W9GFO's links would make a interesting walker....Couldn't these be opposed for a four legged walker with rotary drive? (If you had a way it wouldn't fall over...)

    http://www.mekanizmalar.com/theo_jansen.html
  • GadgetmanGadgetman Posts: 2,436
    edited 2013-07-25 23:36
    Amazing!

    One problem, though, is that this optimizes the design for one 'phase'. you have the 'walking' phase, but not the 'starting' phase. And you can't just speed it up to turn it into the 'running' phase. (and you can't have a 'big cat' model that can't run. That's just... not right... )

    A 4 legged walker bot? Might be interesting to play with.
    but what I really want to see is a 2 legged walker like the AT-ST from Star Wars.
    (Well, maybe not that spindly legs... it would need a weight to shift around as it walks, to move the CG over the foot that's on the ground, accellerometers and stuff... A Propeller should be capable of controlling it, I think)
  • MechDesignerMechDesigner Posts: 1
    edited 2014-02-19 09:35
    The heck with WANT. MUST HAVE! Is software like that available anywhere? Even without the optimization, just the simulation part would be useful.

    -Phil
    Hi Phil, You could check out this youtube also - invloute gears with curve points like the disnaey animation stuff, used to represent a guy pushing agianst a wall - http://youtu.be/rgy1J7iX9_Y
    So yes, ther simulation part is possible it seems!
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