Prop Emulator?
prof_braino
Posts: 4,313
OK, I game developer asked me about a prop emulator.
We were talking about making a "video game" about programming.
The idea is to program a virtual prop in virtual bot, and make it react to a virtual world in the video game engine.
And then use the same program in a physical bot.
Yes, its a little ways out there.
Any thoughts on a prop emulator?
We were talking about making a "video game" about programming.
The idea is to program a virtual prop in virtual bot, and make it react to a virtual world in the video game engine.
And then use the same program in a physical bot.
Yes, its a little ways out there.
Any thoughts on a prop emulator?
Comments
I think gear is what the game - guy is looking for.
Martin_H: I also have the a similar crazy idea of running propforth in the emulator. Do you have any notes or instructions? Care to work on this again? Emulators and using them are out of my skill set, but if I can ask intelligent questions, Sal can try to answer them. I just have to avoid asking him to do all the work, as we'd all prefer PF6 to come out sooner, and that's taking all his time.
FYI - the general idea is to simulate propforth running on a simulated LittleRobot using the Unity engine.
I can try it again if I get some free time tonight. As I recall I downloaded and installed the emulator, I used the Propeller tool to create a hex file of PropForth, I then loaded the hex file into Gears. At that point Gears starts running PropForth so I can see the cogs starting up and the rx and tx pins changing their state as if they're trying to talk to a non-existent serial terminal.
One is this: (this Plus version - not from the original author - is in the GEAR thread - unfortunately I don't have the link right here)
this might help.
Gear is written in .NET I think, but I didn't see the source.
But I think it is around there.
Dave Hein's spinsim is in Propeller-GCC packages. No problem with console-IO.
Spinsim was used for developing the propeller gcc compiler.
Wow, I thought spinsim was only for Spin bytecodes, but in reading the thread it sounds like they added PASM emulation.