VGA documentation, I need your input.
Oldbitcollector (Jeff)
Posts: 8,091
Somehow in creating the VGAplus and Pocket Mini Computer projects I accumulated a pretty detailed collection of both VGA software and access to people with extensive VGA programming abilities.
Up to now, I've done a few game demos and even some simple game tutorials. There's even a forum dedicated to Propeller Gaming once again at forums.propellerpowered.com.
There is so much good information here which is being buried under forum posts in both Propellerpowered and Parallax forums.
I've committed myself to doing some VGA documentation centered around the Micromedic contest and I could use some input on what you all would find most useful.
Here's what I'm working on.
1) Hardware supported: Parallax standard VGA (as defined by the Demoboard and PropBOE products) / 256 Color VGA extended mode (as defined by PMC and VGAplus256 products)
2) Object breakdown: A list of methods with descriptions of their use for objects starting with simple VGA text objects into the more advanced graphics drivers.
3) Patient data examples which include graphing, gauge, and measurement abilities. (working on this now)
4) Howtos for supporting software where required.
I could use some input from contest participants on what parts of this (or other items) which would be useful to you.
Jeff
Up to now, I've done a few game demos and even some simple game tutorials. There's even a forum dedicated to Propeller Gaming once again at forums.propellerpowered.com.
There is so much good information here which is being buried under forum posts in both Propellerpowered and Parallax forums.
I've committed myself to doing some VGA documentation centered around the Micromedic contest and I could use some input on what you all would find most useful.
Here's what I'm working on.
1) Hardware supported: Parallax standard VGA (as defined by the Demoboard and PropBOE products) / 256 Color VGA extended mode (as defined by PMC and VGAplus256 products)
2) Object breakdown: A list of methods with descriptions of their use for objects starting with simple VGA text objects into the more advanced graphics drivers.
3) Patient data examples which include graphing, gauge, and measurement abilities. (working on this now)
4) Howtos for supporting software where required.
I could use some input from contest participants on what parts of this (or other items) which would be useful to you.
Jeff
Comments
The first demo I'm working hopefully will look something like this..
Impossible, I say. Impossible.
Consider using a tile based approach for color palate. This would allow you to do 320x240 in mono with 9.6k or 640x240 within 19k and take 1k more to account for color tiles and then 4-5 K for drivers and you still have up to 8k for your program. You could probably duplicate much of that display and still stay within standard memory for a prop 1.
Thoughts?
Jeff
http://www.4dsystems.com.au/prod.php?id=172] provides as an example of the types of meters/GUI's that developers may need.
The display you are wokring on is very nice but is it for the staff or the patient? I think that thing that caught my eye at first was the EKG (ECG) section, six QRS's (with the sixth a bit short in time) and then a missing QRS. Is it possible to have it HIGH-LIGHT the missing signal?
I'll finish up a demo soon.
Jeff
The mouse is functional as far as pointer location, but I still need to plug in a mouse object for some real movement. (Currently moving at startup on a repeat loop)
It's all a little "video gamey", but not surprising since this VGA object was written with that intention.
As soon as I get some actual mouse movement and add a few more sprites, I'll do a demo that actually does something and post it.
Jeff