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Parallax framing in C# — Parallax Forums

Parallax framing in C#

nisbusnisbus Posts: 46
edited 2012-12-17 08:56 in General Discussion
Hi,

I just uploaded a framer for using with a parallax propeller in C# to github.
Check it out https://github.com/nisbus/propeller.framer.
Comments appreciated.

thanks,
nisbus

Comments

  • msrobotsmsrobots Posts: 3,709
    edited 2012-12-15 15:42
    Hm,

    Interesting. I will look into that.

    Can you describe your test-setup?

    Enjoy!

    Mike
  • Mike GMike G Posts: 2,702
    edited 2012-12-15 16:40
    I just uploaded a framer for using with a parallax propeller in C# to github.
    What's a framer?
  • Bob Lawrence (VE1RLL)Bob Lawrence (VE1RLL) Posts: 1,720
    edited 2012-12-15 18:55
    [h=1]propeller.framer[/h]Propeller framing in C#
    @Mike G

    I had to dig around to find this:

    This is a library to do framing from a propeller chip in C#.
    Examples include a 3D cube using an accelerometer and some basic binary frames for ex. lights.
    Basically you just write a new frame type for the data your emitting from your chip and use that to visualize your data in WPF.

    https://github.com/nisbus/propeller.framer#readme
  • Mike GMike G Posts: 2,702
    edited 2012-12-16 08:25
    I found and read the readme but I still do not get it. Is framing a protocol a wrapper?
  • mindrobotsmindrobots Posts: 6,506
    edited 2012-12-16 10:22
    I'm glad I'm not the only one that's not sure what this is.

    Nimbus, could you post some screen shots or pictures or something so we could have some idea of what we should expect or why/how we'd want to use it?

    I'm guessing some sort of wire frame graphics on the PC using data from Propeller sensors?
  • nisbusnisbus Posts: 46
    edited 2012-12-17 08:39
    Hi,
    Sorry for the lack of documentation.
    I've tried to explain it further in the README.
    Please let me know if there is something you need for more clarification or any other comments.

    https://github.com/nisbus/propeller.framer (scroll down for README)


    thanks,
    nisbus
  • mindrobotsmindrobots Posts: 6,506
    edited 2012-12-17 08:56
    Thank you! The additions to the README help a lot!

    This looks like fun stuff to play with at some point.
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