ease of use vs stamp
Lab Rat
Posts: 289
so ive been programming with the basic stamp 2 for a long time and was looking at the propeller for the obvious its cheaper resaon and the fact that its clocked wy fasted and can multitask without interfering with other processes.how hard is it to learn to program if since im familar with the stamp?
Comments
I LOVE SPIN i was opposed to it at first and started with gcc but once i read through 2 chapters of the PE kit i was hooked I WANT A PC VARIANT of the launguage its so freakin cool and fun to use, forget python.
I declare it is impossible to wrote a spin compiler for .net or gross platform gtk, someone prove me wrong
It's not impossible but why? .NET is a bunch of libraries installed on the target PC. Spin targets the propeller. Or do you mean use VS as a editor?
As Leon said, you can run the Prop without an EEPROM but you'll have to reprogram it each time you cut the power.
PM me your address and I'll send you a couple of EEPROM chips. They make using the Prop much easier.
The Prop doesn't have a built-in DEBUG command like the one you are used to with BASIC Stamp. Instead, you will add a DEBUG method or object to your Spin program that will serve that same purpose. Then you will use that in almost exactly the same way as you did with the Stamp. Except you will find that you have both more options and control over the output, but you have to do a bit more work to set it up. Here is a simple example using the OBJECT "Parallax Serial Terminal" that comes along as part of the Propeller tool library.
I said there were options. The Parallax Serial Terminal is just one of many options for giving the propeller program terminal debugging or serial i/o capabilities.
Also in the library is the .exe program also called "Parallax Serial Terminal", which is a PC terminal program that is convenient to use in conjunction with the Propeller tool. It is like the Debug window that comes with STAMPW.EXE. You don't need ViewPort for debugging, unless after reading up on it you decide you want the advanced features it offers.
There was a very good tutorial in the v1.0 version of the Propeller manual, which for some reason they removed from the later version; it's on the Parallax site somewhere and well worth looking up if you're wanting to blink some LED's to get a feel for the chip and the dev tools.
I also liked the tutorial in v1.0 of the Propeller Manual. I've been trying to collect links to good tutorials in post #3 of my index (see signature).
I think Parallax shifted the Spin tutorials to the PEK (and Learn.Parallax.com) instead of using the Propeller Manual to as a tutorial.