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No more games with the propeller? — Parallax Forums

No more games with the propeller?

gabrielegabriele Posts: 17
edited 2012-09-01 08:00 in Propeller 1
I started this project two years ago .. but with 32kb I arrived early to the limit.
It 's the first video game I try to do .. I chose what I loved most in 'a long time ago.
Recently, the microchip has sent me a couple of samples of 23LC1024.
What better way to push to the extreme the propeller resources and use 1mbit sram. I do not know if I can 'finish it.
Soon I'll publish all the code and bin files .. so 'maybe someone will be able' take it forward :)
Here's a bad video made with my iphone ;)

http://www.youtube.com/watch?v=W_53bNePQXs&feature=plcp

Demoboard with:
1 23lc1024
1 SD

gabriele

Comments

  • Oldbitcollector (Jeff)Oldbitcollector (Jeff) Posts: 8,091
    edited 2012-08-31 08:00
    The game looks great! I sent you a PM.

    Jeff
  • RoadsterRoadster Posts: 209
    edited 2012-08-31 08:04
    gabriele,
    Great job so far, keep us updated, post the code I may be able to help
  • John A. ZoidbergJohn A. Zoidberg Posts: 514
    edited 2012-08-31 21:23
    Wow, a Bruce Lee inside the Propeller? That's some strong stuff the little Propeller can do! :)

    I'm curious that how the SRAM is used in this system, though. It's a 4-wire SPI, I suspect, since it's only the first few 1Mbit-ers available.
  • gabrielegabriele Posts: 17
    edited 2012-09-01 08:00
    Yes. I've used a new 23lc1024, a microchip sram. I used in sequential mode for all the sprites frames loaded from sd.
    Also 23k256 works fine.. But 128kbyte is better :)

    About the game i'll finish all the levels as soon as possible then
    I'll publish the code. I need help to write the AI for the other sprites and to reduce and optimize the code.
    the hub RAM is almost full and there are a lot of things to do.
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