A couple of feature requests / suggestions, if this is still active:)
a) Can the Capture Font process expand to allow non-square pixels - ie add some fractional X scaling so the font better fits the tile.
b) I recently saw a Chinese Font editor that had a nice string preview - you could type/paste in a short string, and it would display how that would render. This allows you to place different chars adjacent, to check 'how it all looks', before running a full system.
These are interesting ideas...
How exactly would you like the stretching implemented?
Stretch to fit? Stretch by a fixed ratio for all characters?
I had not thought that far ahead, but maybe both ?
Because tiles tend to be byte-snapped (certainly in one axis), I've noticed the Font capture does not give an ideal fit if done with square pixels.(no stretch)
A stretch to fit would likely cover most, but I'm sure one or two would need manual control, with an editor merge later ?
Comments
a) Can the Capture Font process expand to allow non-square pixels - ie add some fractional X scaling so the font better fits the tile.
b) I recently saw a Chinese Font editor that had a nice string preview - you could type/paste in a short string, and it would display how that would render. This allows you to place different chars adjacent, to check 'how it all looks', before running a full system.
How exactly would you like the stretching implemented?
Stretch to fit? Stretch by a fixed ratio for all characters?
I had not thought that far ahead, but maybe both ?
Because tiles tend to be byte-snapped (certainly in one axis), I've noticed the Font capture does not give an ideal fit if done with square pixels.(no stretch)
A stretch to fit would likely cover most, but I'm sure one or two would need manual control, with an editor merge later ?