Does/Will PropGCC support debugging ?
Bean
Posts: 8,129
Does PropGCC support debugging ?
If not, what are the chances of it being implemented in the future ?
Specifically I'm looking for break-points and variable watches.
Thanks,
Bean
If not, what are the chances of it being implemented in the future ?
Specifically I'm looking for break-points and variable watches.
Thanks,
Bean
Comments
Thanks for the answer, and thanks for all you work on this project.
Bean
There are some outstanding stack issues with the gdb client.
My goal is for the P1 debugger will be finished in the P2 development phase.
A simulator is not required. When compiling to LMM one can set break points and implement hooks for gdb in the LMM kernel.
Might be a bit tricky doing the same for code compiled to run in cog I guess.
That already works on both the simulator and the propeller. The stack issues keep us from granting it working feature status.