The friendly logo caused me to buy my first Propeller kit. A look at some SPIN + PASM code reinforced that decision. It looked easy, and it was, and IS easy.
For the bigger stuff people are doing now, the C efforts are excellent. That said, nothing beats SPIN + PASM for a very lean programming experience.
Right now, I'm mentoring somebody into the scene. What I find notable about SPIN + PASM is the number of things one doesn't have to know.
Precisely! You can start off with learning a little spin and graduate. You do not need to learn PASM to start with (or at all to use many of the objects). When you do, this PASM has to be one of the simplest around. I have been programming in ASM all my working life, and that was before microprocessors were released (IIRC 8080 & 6800 in 1975 - and of course 8008 preceeded this - I am not really counting the predecessor 4004).
Comments
Precisely! You can start off with learning a little spin and graduate. You do not need to learn PASM to start with (or at all to use many of the objects). When you do, this PASM has to be one of the simplest around. I have been programming in ASM all my working life, and that was before microprocessors were released (IIRC 8080 & 6800 in 1975 - and of course 8008 preceeded this - I am not really counting the predecessor 4004).
http://micro.magnet.fsu.edu/creatures/index.html
Will there be a propeller beanie on Prop II?
Sandy