Anyone tried 3D LCD display yet?
Figured I'd ask here first. Has anyone tried sourcing a 3D LCD display for use? I did a quick search, but I'm not that good at narrowing searches down.
I would think they work as two displays that you send Left/Right images to, but I could be wrong. I often am.
I would think they work as two displays that you send Left/Right images to, but I could be wrong. I often am.
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But, I haven't seen the lcd for sale anywhere... I'm sure it will be soon though... Probably replacement screens for the Nintendo have to be available soon, right?
My understanding of the way it works is that it is just a regular LCD (but high resolution) with a parallax barrier on top. That way, each eye only sees half the pixels...
BTW: I think I could to 3D right now with my regular 4.3" touchscreens, but you'd need active 3D glasses...
BTW2: Could also do red/blue 3D with 4.3" touchscreen or DVI output board, but that's even less nice...
Now don't get me wrong, I'm not saying I wouldn't jump on the chance to play with one. That's just not @TopOfstack.
What about this? Just need to steal the right glasses. (-=
But, if we're talking embedded control systems, it's maybe less clear how beneficial 3D would be...
Still, sometimes you need a wow factor to differentiate your product, so it might be good for that...
I did come across a datasheet but cannot find it now.
I have access to a couple of big Alioscopy monitors if anyone wants to write some test code. They need a high resolution to drive them, but I think it would be possible to create a test pattern "on the fly" that might work with them.
Still I'm interested by 3d, and if there is something that would "fix" my perception then that's worth a try.
The advantage of lenticular lenses is that they preserve almost all the light from the display, and have a better fill factor (don't have a black line between every row of pixels.)
The advantage of parallax barriers is that they're simpler, or when using more complex designs can be turned on and off. The Evo can actually be used both in portrait and landscape for 3d, because there are switchable parallax barriers both horizontally and vertically.
Both technologies lose half the horizontal resolution.
A parallax barrier can be DIY'd pretty easily if you can measure the column spacing of your LCD and have a high-resolution printer. All you need to do is print lines on transparancy sheet, with each line the width of a column of pixels and lines spaced by the width of a column of pixels.
Both types of displays just use pretty much traditional LCD's that have parallel color pixels (rather than offset like in some lower resolution displays) underneath. The way either type of display is addressed is odd column is left eye, even column is right eye (or vice versa.)